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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-01-27 23:31:47 +0100
committerGitHub <noreply@github.com>2018-01-27 23:31:47 +0100
commit4553c81ceb7b9ee17fde2cf13623a32bf7f98078 (patch)
tree26603472e8f31a7bc27556bdd4aa9cd26b3b3d31 /doc/classes
parent1fb18f15d9044969813c834e02e0276005e4cff7 (diff)
parenta62d8de0622115f9744b6c4ac5feec1d4c984165 (diff)
Merge pull request #16080 from volzhs/doc-projectsettings
Update ProjectSettings description to correct usage
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/ProjectSettings.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index f4d3beab57..7d0856127c 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -4,7 +4,7 @@
Contains global variables accessible from everywhere.
</brief_description>
<description>
- Contains global variables accessible from everywhere. Use the normal [Object] API, such as "ProjectSettings.get(variable)", "ProjectSettings.set(variable,value)" or "ProjectSettings.has(variable)" to access them. Variables stored in project.godot are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options.
+ Contains global variables accessible from everywhere. Use "ProjectSettings.get_setting(variable)", "ProjectSettings.set_setting(variable,value)" or "ProjectSettings.has_setting(variable)" to access them. Variables stored in project.godot are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options.
</description>
<tutorials>
</tutorials>