diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-01-27 23:31:47 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-01-27 23:31:47 +0100 |
commit | 4553c81ceb7b9ee17fde2cf13623a32bf7f98078 (patch) | |
tree | 26603472e8f31a7bc27556bdd4aa9cd26b3b3d31 /doc/classes | |
parent | 1fb18f15d9044969813c834e02e0276005e4cff7 (diff) | |
parent | a62d8de0622115f9744b6c4ac5feec1d4c984165 (diff) |
Merge pull request #16080 from volzhs/doc-projectsettings
Update ProjectSettings description to correct usage
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index f4d3beab57..7d0856127c 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -4,7 +4,7 @@ Contains global variables accessible from everywhere. </brief_description> <description> - Contains global variables accessible from everywhere. Use the normal [Object] API, such as "ProjectSettings.get(variable)", "ProjectSettings.set(variable,value)" or "ProjectSettings.has(variable)" to access them. Variables stored in project.godot are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options. + Contains global variables accessible from everywhere. Use "ProjectSettings.get_setting(variable)", "ProjectSettings.set_setting(variable,value)" or "ProjectSettings.has_setting(variable)" to access them. Variables stored in project.godot are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options. </description> <tutorials> </tutorials> |