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author | skyace65 <trekie96@hotmail.com> | 2020-08-18 09:11:24 -0400 |
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committer | skyace65 <trekie96@hotmail.com> | 2020-08-18 10:37:05 -0400 |
commit | 43ab91ca02b09d81f92f8a5c5cac337a03ece6ef (patch) | |
tree | 323a5048bd3aa54dbf3422e7dbbb0dbdebb044e0 /doc/classes | |
parent | f97280a0127950f5ae7d2e38f239ab9633afb041 (diff) |
Add defaults to tilemap set_cell function example
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/TileMap.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index 9df2b656f4..8777841e80 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -166,7 +166,7 @@ If you need these to be immediately updated, you can call [method update_dirty_quadrants]. Overriding this method also overrides it internally, allowing custom logic to be implemented when tiles are placed/removed: [codeblock] - func set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord) + func set_cell(x, y, tile, flip_x=false, flip_y=false, transpose=false, autotile_coord=Vector2()) # Write your custom logic here. # To call the default method: .set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord) |