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authorMarcel Admiraal <madmiraal@users.noreply.github.com>2020-09-18 10:07:00 +0100
committerMarcel Admiraal <madmiraal@users.noreply.github.com>2020-09-18 10:43:31 +0100
commit41209efa7f790aba5e7cfe6d8d03d1e091f58087 (patch)
tree303a511e69e94d657ec71e0d94addb417a6deb26 /doc/classes
parent6f4384f2063dc892b751eda750e120d72119644a (diff)
Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/World2D.xml2
-rw-r--r--doc/classes/World3D.xml2
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/World2D.xml b/doc/classes/World2D.xml
index b0bfd7f418..25033cdb09 100644
--- a/doc/classes/World2D.xml
+++ b/doc/classes/World2D.xml
@@ -16,7 +16,7 @@
The [RID] of this world's canvas resource. Used by the [RenderingServer] for 2D drawing.
</member>
<member name="direct_space_state" type="PhysicsDirectSpaceState2D" setter="" getter="get_direct_space_state">
- Direct access to the world's physics 2D space state. Used for querying current and potential collisions. Must only be accessed from the main thread within [code]_physics_process(delta)[/code].
+ Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [code]_physics_process(delta)[/code] in the main thread.
</member>
<member name="space" type="RID" setter="" getter="get_space">
The [RID] of this world's physics space resource. Used by the [PhysicsServer2D] for 2D physics, treating it as both a space and an area.
diff --git a/doc/classes/World3D.xml b/doc/classes/World3D.xml
index d804485d4e..fe92077432 100644
--- a/doc/classes/World3D.xml
+++ b/doc/classes/World3D.xml
@@ -15,7 +15,7 @@
<member name="camera_effects" type="CameraEffects" setter="set_camera_effects" getter="get_camera_effects">
</member>
<member name="direct_space_state" type="PhysicsDirectSpaceState3D" setter="" getter="get_direct_space_state">
- Direct access to the world's physics 3D space state. Used for querying current and potential collisions. Must only be accessed from within [code]_physics_process(delta)[/code].
+ Direct access to the world's physics 3D space state. Used for querying current and potential collisions.
</member>
<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
The World3D's [Environment].