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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-02-15 11:23:15 +0100
committerGitHub <noreply@github.com>2021-02-15 11:23:15 +0100
commit3f6295a1ed91975dcbf7f5ba9e0bb36f525538a1 (patch)
tree8259df71aa5df8bf354be2fc5caf9240764d33aa /doc/classes
parentd8691e8ce28fd6899a20bdf76623ee1471862bab (diff)
parentfbb1ef759cca66f44523760569f1fcc3f015e2cb (diff)
Merge pull request #45855 from hoontee/fix-45718
Implement CollisionPolygon3D margin
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/CollisionPolygon3D.xml3
-rw-r--r--doc/classes/Shape3D.xml3
2 files changed, 5 insertions, 1 deletions
diff --git a/doc/classes/CollisionPolygon3D.xml b/doc/classes/CollisionPolygon3D.xml
index dd3c57d1d0..38f4c5fe5c 100644
--- a/doc/classes/CollisionPolygon3D.xml
+++ b/doc/classes/CollisionPolygon3D.xml
@@ -17,6 +17,9 @@
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
If [code]true[/code], no collision will be produced.
</member>
+ <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04">
+ The collision margin for the generated [Shape3D]. See [member Shape3D.margin] for more details.
+ </member>
<member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array( )">
Array of vertices which define the polygon.
[b]Note:[/b] The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the [code]polygon[/code] member.
diff --git a/doc/classes/Shape3D.xml b/doc/classes/Shape3D.xml
index 2d8bb5d051..f3e62175c6 100644
--- a/doc/classes/Shape3D.xml
+++ b/doc/classes/Shape3D.xml
@@ -13,7 +13,8 @@
</methods>
<members>
<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04">
- The collision margin for the shape.
+ The collision margin for the shape. Used in Bullet Physics only.
+ Collision margins allows collision detection to be more efficient by adding an extra shell around shapes. Collision algorithms are more expensive when objects overlap by more than their margin, so a higher value for margins is better for performance, at the cost of accuracy around edges as it makes them less sharp.
</member>
</members>
<constants>