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authorkobewi <kobewi4e@gmail.com>2021-04-27 15:53:04 +0200
committerkobewi <kobewi4e@gmail.com>2021-08-31 01:53:58 +0200
commit3f3739ccb56fdadab79e17e6a5865381e0821228 (patch)
tree23fce9717b71c7efd76640d71642c744cc273bd0 /doc/classes
parentd085b2d04d6a6f972cc252532dbbf07f0d54fc3c (diff)
Add Vector2.from_angle() method
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Vector2.xml12
1 files changed, 12 insertions, 0 deletions
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index cb5662419e..ab4d0e181a 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -155,6 +155,18 @@
Returns the vector with all components rounded down (towards negative infinity).
</description>
</method>
+ <method name="from_angle" qualifiers="static">
+ <return type="Vector2" />
+ <argument index="0" name="angle" type="float" />
+ <description>
+ Creates a unit [Vector2] rotated to the given [code]angle[/code] in radians. This is equivalent to doing [code]Vector2(cos(angle), sin(angle))[/code] or [code]Vector2.RIGHT.rotated(angle)[/code].
+ [codeblock]
+ print(Vector2.from_angle(0)) # Prints (1, 0).
+ print(Vector2(1, 0).angle()) # Prints 0, which is the angle used above.
+ print(Vector2.from_angle(PI / 2)) # Prints (0, 1).
+ [/codeblock]
+ </description>
+ </method>
<method name="is_equal_approx" qualifiers="const">
<return type="bool" />
<argument index="0" name="to" type="Vector2" />