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authorRémi Verschelde <remi@verschelde.fr>2021-08-11 17:42:56 +0200
committerGitHub <noreply@github.com>2021-08-11 17:42:56 +0200
commit3e2496b72e2fb31dffb6d48cf3988c8af5ee629b (patch)
tree6bddd6c711036f6f0b7b6f654946ef1a36c5fdb7 /doc/classes
parentb7f0fc2a08e9ef300cd1a50d13540107dcada013 (diff)
parentd364ff20879179c29142519421fb595bb2ece749 (diff)
Merge pull request #50329 from Calinou/decrease-default-dof-bokeh-quality
Decrease the default depth of field bokeh quality
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/ProjectSettings.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index e843c63764..f53c854fa9 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1482,7 +1482,7 @@
</member>
<member name="rendering/anti_aliasing/screen_space_roughness_limiter/limit" type="float" setter="" getter="" default="0.18">
</member>
- <member name="rendering/camera/depth_of_field/depth_of_field_bokeh_quality" type="int" setter="" getter="" default="2">
+ <member name="rendering/camera/depth_of_field/depth_of_field_bokeh_quality" type="int" setter="" getter="" default="1">
Sets the quality of the depth of field effect. Higher quality takes more samples, which is slower but looks smoother.
</member>
<member name="rendering/camera/depth_of_field/depth_of_field_bokeh_shape" type="int" setter="" getter="" default="1">