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authorJuan Linietsky <reduzio@gmail.com>2021-09-09 17:17:48 -0300
committerGitHub <noreply@github.com>2021-09-09 17:17:48 -0300
commit3c554f09eab5989ab775704d5722d528ffc71ad5 (patch)
treedc7c09363de2eb0c0c3821e06089842a493ad17f /doc/classes
parentbe5c75b0070a8e17605837ddd8169d27916d0f22 (diff)
parent2c507cd426f01d9db78e162866de5a5b1551eec5 (diff)
Merge pull request #52252 from Calinou/sdfgi-use-light-indirect-energy
Use the Light3D Indirect Energy property in SDFGI
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Light3D.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml
index cd2f4eca18..52359b0ede 100644
--- a/doc/classes/Light3D.xml
+++ b/doc/classes/Light3D.xml
@@ -47,7 +47,8 @@
The light's strength multiplier (this is not a physical unit). For [OmniLight3D] and [SpotLight3D], changing this value will only change the light color's intensity, not the light's radius.
</member>
<member name="light_indirect_energy" type="float" setter="set_param" getter="get_param" default="1.0">
- Secondary multiplier used with indirect light (light bounces). Used with [VoxelGI].
+ Secondary multiplier used with indirect light (light bounces). Used with [VoxelGI] and SDFGI (see [member Environment.sdfgi_enabled]).
+ [b]Note:[/b] This property is ignored if [member light_energy] is equal to [code]0.0[/code], as the light won't be present at all in the GI shader.
</member>
<member name="light_negative" type="bool" setter="set_negative" getter="is_negative" default="false">
If [code]true[/code], the light's effect is reversed, darkening areas and casting bright shadows.