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author | Juan Linietsky <reduzio@gmail.com> | 2021-09-09 17:17:48 -0300 |
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committer | GitHub <noreply@github.com> | 2021-09-09 17:17:48 -0300 |
commit | 3c554f09eab5989ab775704d5722d528ffc71ad5 (patch) | |
tree | dc7c09363de2eb0c0c3821e06089842a493ad17f /doc/classes | |
parent | be5c75b0070a8e17605837ddd8169d27916d0f22 (diff) | |
parent | 2c507cd426f01d9db78e162866de5a5b1551eec5 (diff) |
Merge pull request #52252 from Calinou/sdfgi-use-light-indirect-energy
Use the Light3D Indirect Energy property in SDFGI
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Light3D.xml | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml index cd2f4eca18..52359b0ede 100644 --- a/doc/classes/Light3D.xml +++ b/doc/classes/Light3D.xml @@ -47,7 +47,8 @@ The light's strength multiplier (this is not a physical unit). For [OmniLight3D] and [SpotLight3D], changing this value will only change the light color's intensity, not the light's radius. </member> <member name="light_indirect_energy" type="float" setter="set_param" getter="get_param" default="1.0"> - Secondary multiplier used with indirect light (light bounces). Used with [VoxelGI]. + Secondary multiplier used with indirect light (light bounces). Used with [VoxelGI] and SDFGI (see [member Environment.sdfgi_enabled]). + [b]Note:[/b] This property is ignored if [member light_energy] is equal to [code]0.0[/code], as the light won't be present at all in the GI shader. </member> <member name="light_negative" type="bool" setter="set_negative" getter="is_negative" default="false"> If [code]true[/code], the light's effect is reversed, darkening areas and casting bright shadows. |