diff options
author | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2022-11-17 14:54:45 +0200 |
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committer | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2022-11-17 14:59:56 +0200 |
commit | 3add6dcd890ce3bdfc2320bc6f19d0c8e48496ae (patch) | |
tree | ccc683a433db3f6445c151c5941da15741aafaf0 /doc/classes | |
parent | 0b27173919b583fdebee5eeca8ef4144b5a08011 (diff) |
Add `Control::localize_numeral_system` property to toggle automatic numeral system conversion.
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Control.xml | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 2159001a30..8a38deeebe 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -1010,6 +1010,10 @@ <member name="layout_direction" type="int" setter="set_layout_direction" getter="get_layout_direction" enum="Control.LayoutDirection" default="0"> Controls layout direction and text writing direction. Right-to-left layouts are necessary for certain languages (e.g. Arabic and Hebrew). </member> + <member name="localize_numeral_system" type="bool" setter="set_localize_numeral_system" getter="is_localizing_numeral_system" default="true"> + If [code]true[/code], automatically converts code line numbers, list indices, [SpinBox] and [ProgressBar] values from the Western Arabic (0..9) to the numeral systems used in current locale. + [b]Note:[/b] Numbers within the text are not automatically converted, it can be done manually, using [method TextServer.format_number]. + </member> <member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" enum="Control.CursorShape" default="0"> The default cursor shape for this control. Useful for Godot plugins and applications or games that use the system's mouse cursors. [b]Note:[/b] On Linux, shapes may vary depending on the cursor theme of the system. |