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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2022-11-17 14:54:45 +0200
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2022-11-17 14:59:56 +0200
commit3add6dcd890ce3bdfc2320bc6f19d0c8e48496ae (patch)
treeccc683a433db3f6445c151c5941da15741aafaf0 /doc/classes
parent0b27173919b583fdebee5eeca8ef4144b5a08011 (diff)
Add `Control::localize_numeral_system` property to toggle automatic numeral system conversion.
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Control.xml4
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index 2159001a30..8a38deeebe 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -1010,6 +1010,10 @@
<member name="layout_direction" type="int" setter="set_layout_direction" getter="get_layout_direction" enum="Control.LayoutDirection" default="0">
Controls layout direction and text writing direction. Right-to-left layouts are necessary for certain languages (e.g. Arabic and Hebrew).
</member>
+ <member name="localize_numeral_system" type="bool" setter="set_localize_numeral_system" getter="is_localizing_numeral_system" default="true">
+ If [code]true[/code], automatically converts code line numbers, list indices, [SpinBox] and [ProgressBar] values from the Western Arabic (0..9) to the numeral systems used in current locale.
+ [b]Note:[/b] Numbers within the text are not automatically converted, it can be done manually, using [method TextServer.format_number].
+ </member>
<member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" enum="Control.CursorShape" default="0">
The default cursor shape for this control. Useful for Godot plugins and applications or games that use the system's mouse cursors.
[b]Note:[/b] On Linux, shapes may vary depending on the cursor theme of the system.