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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-14 15:05:56 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-14 15:06:29 +0200 |
commit | 39ba2b335a6edba751b61f2a1289d72dd66bcc4d (patch) | |
tree | 76d2e188ce91f9cd5b7134463ef4522fdcb348dc /doc/classes | |
parent | f2a61684143af02a8cbe7002645af817607f9bd6 (diff) |
Document run-time SceneTree debug property changes not working correctly
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/SceneTree.xml | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 0496b8f34b..0b358bd06f 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -215,12 +215,15 @@ </member> <member name="debug_collisions_hint" type="bool" setter="set_debug_collisions_hint" getter="is_debugging_collisions_hint" default="false"> If [code]true[/code], collision shapes will be visible when running the game from the editor for debugging purposes. + [b]Note:[/b] This property is not designed to be changed at run-time. Changing the value of [member debug_collisions_hint] while the project is running will not have the desired effect. </member> <member name="debug_navigation_hint" type="bool" setter="set_debug_navigation_hint" getter="is_debugging_navigation_hint" default="false"> If [code]true[/code], navigation polygons will be visible when running the game from the editor for debugging purposes. + [b]Note:[/b] This property is not designed to be changed at run-time. Changing the value of [member debug_navigation_hint] while the project is running will not have the desired effect. </member> <member name="debug_paths_hint" type="bool" setter="set_debug_paths_hint" getter="is_debugging_paths_hint" default="false"> If [code]true[/code], curves from [Path2D] and [Path3D] nodes will be visible when running the game from the editor for debugging purposes. + [b]Note:[/b] This property is not designed to be changed at run-time. Changing the value of [member debug_paths_hint] while the project is running will not have the desired effect. </member> <member name="edited_scene_root" type="Node" setter="set_edited_scene_root" getter="get_edited_scene_root"> The root of the edited scene. |