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authorRémi Verschelde <remi@verschelde.fr>2022-10-14 13:31:11 +0200
committerGitHub <noreply@github.com>2022-10-14 13:31:11 +0200
commit39534a7aecc4ca4215af67244b23dda09ea339f8 (patch)
tree99958edcae5b888b9aecc0b4673b3b2188ad7f03 /doc/classes
parentdfdca6300f7ce5163b438d7b133874b88ce2243c (diff)
parentb1d6b346626c2e6199306d45c77231e383fe54a0 (diff)
Merge pull request #67385 from Sauermann/fix-viewport-mouse-position-update-on-subwindows
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/CanvasLayer.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml
index 50c0860d1f..7c1b19b961 100644
--- a/doc/classes/CanvasLayer.xml
+++ b/doc/classes/CanvasLayer.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
+ Embedded [Window]s are placed in layer 1024. CanvasItems in layer 1025 or above appear in front of embedded windows, CanvasItems in layer 1023 or below appear behind embedded windows.
</description>
<tutorials>
<link title="Viewport and canvas transforms">$DOCS_URL/tutorials/2d/2d_transforms.html</link>