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author | Rémi Verschelde <remi@verschelde.fr> | 2022-10-14 13:31:11 +0200 |
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committer | GitHub <noreply@github.com> | 2022-10-14 13:31:11 +0200 |
commit | 39534a7aecc4ca4215af67244b23dda09ea339f8 (patch) | |
tree | 99958edcae5b888b9aecc0b4673b3b2188ad7f03 /doc/classes | |
parent | dfdca6300f7ce5163b438d7b133874b88ce2243c (diff) | |
parent | b1d6b346626c2e6199306d45c77231e383fe54a0 (diff) |
Merge pull request #67385 from Sauermann/fix-viewport-mouse-position-update-on-subwindows
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/CanvasLayer.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml index 50c0860d1f..7c1b19b961 100644 --- a/doc/classes/CanvasLayer.xml +++ b/doc/classes/CanvasLayer.xml @@ -5,6 +5,7 @@ </brief_description> <description> Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below). + Embedded [Window]s are placed in layer 1024. CanvasItems in layer 1025 or above appear in front of embedded windows, CanvasItems in layer 1023 or below appear behind embedded windows. </description> <tutorials> <link title="Viewport and canvas transforms">$DOCS_URL/tutorials/2d/2d_transforms.html</link> |