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authorRémi Verschelde <rverschelde@gmail.com>2023-02-01 08:45:41 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-02-01 08:45:41 +0100
commit394bb0ee2bcd863aed75e1c6799c4c8138dbf269 (patch)
tree05e28b1b54da3ac7939fc3529191390a8f7e66a2 /doc/classes
parente101305950883661f9c47d8e6c552355f5e1fc2e (diff)
Fix various typos with codespell
Finally do the childs -> children rename too.
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/RenderingServer.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index f92ea255cc..4e3a1bc0ef 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -58,14 +58,14 @@
<param index="6" name="near_transition" type="float" />
<param index="7" name="amount" type="float" />
<description>
- Sets the parameters to use with the dof blur effect. These parameters take on the same meaning as their counterparts in [CameraAttributesPractical].
+ Sets the parameters to use with the DOF blur effect. These parameters take on the same meaning as their counterparts in [CameraAttributesPractical].
</description>
</method>
<method name="camera_attributes_set_dof_blur_bokeh_shape">
<return type="void" />
<param index="0" name="shape" type="int" enum="RenderingServer.DOFBokehShape" />
<description>
- Sets the shape of the dof bokeh pattern. Different shapes may be used to acheive artistic effect, or to meet performance targets. For more detail on available options see [enum DOFBokehShape].
+ Sets the shape of the DOF bokeh pattern. Different shapes may be used to achieve artistic effect, or to meet performance targets. For more detail on available options see [enum DOFBokehShape].
</description>
</method>
<method name="camera_attributes_set_dof_blur_quality">
@@ -73,7 +73,7 @@
<param index="0" name="quality" type="int" enum="RenderingServer.DOFBlurQuality" />
<param index="1" name="use_jitter" type="bool" />
<description>
- Sets the quality level of the dof blur effect to one of the options in [enum DOFBlurQuality]. [param use_jitter] can be used to jitter samples taken during the blur pass to hide artifacts at the cost of looking more fuzzy.
+ Sets the quality level of the DOF blur effect to one of the options in [enum DOFBlurQuality]. [param use_jitter] can be used to jitter samples taken during the blur pass to hide artifacts at the cost of looking more fuzzy.
</description>
</method>
<method name="camera_attributes_set_exposure">
@@ -3272,7 +3272,7 @@
<param index="0" name="viewport" type="RID" />
<param index="1" name="mode" type="int" enum="RenderingServer.ViewportEnvironmentMode" />
<description>
- Sets the viewport's environment mode which allows enabling or disabling rendering of 3D environment over 2D canvas. When disabled, 2D will not be affected by the environment. When enabled, 2D will be affected by the environment if the environment background mode is [constant ENV_BG_CANVAS]. The default behaviour is to inherit the setting from the viewport's parent. If the topmost parent is also set to [constant VIEWPORT_ENVIRONMENT_INHERIT], then the behavior will be the same as if it was set to [constant VIEWPORT_ENVIRONMENT_ENABLED].
+ Sets the viewport's environment mode which allows enabling or disabling rendering of 3D environment over 2D canvas. When disabled, 2D will not be affected by the environment. When enabled, 2D will be affected by the environment if the environment background mode is [constant ENV_BG_CANVAS]. The default behavior is to inherit the setting from the viewport's parent. If the topmost parent is also set to [constant VIEWPORT_ENVIRONMENT_INHERIT], then the behavior will be the same as if it was set to [constant VIEWPORT_ENVIRONMENT_ENABLED].
</description>
</method>
<method name="viewport_set_fsr_sharpness">