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authorkobewi <kobewi4e@gmail.com>2021-06-13 01:32:28 +0200
committerkobewi <kobewi4e@gmail.com>2021-06-13 02:02:39 +0200
commit3911e71a52cc001df5bc228ef42418c862260fc9 (patch)
tree8497029a3866fae8c2d0d27da493e34b86ce4118 /doc/classes
parent6d98f84abb5ce8b395c37457c2e8b56e38272215 (diff)
Fix some virtual methods
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/EditorPlugin.xml18
-rw-r--r--doc/classes/EditorResourcePicker.xml22
2 files changed, 20 insertions, 20 deletions
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index 2736414cb1..0c0439e9d3 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -334,6 +334,15 @@
Restore the state saved by [method _get_state].
</description>
</method>
+ <method name="_set_window_layout" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <argument index="0" name="layout" type="ConfigFile">
+ </argument>
+ <description>
+ Restore the plugin GUI layout saved by [method _get_window_layout].
+ </description>
+ </method>
<method name="add_autoload_singleton">
<return type="void">
</return>
@@ -697,15 +706,6 @@
Use this method if you always want to receive inputs from 3D view screen inside [method _forward_spatial_gui_input]. It might be especially usable if your plugin will want to use raycast in the scene.
</description>
</method>
- <method name="set_window_layout" qualifiers="virtual">
- <return type="void">
- </return>
- <argument index="0" name="layout" type="ConfigFile">
- </argument>
- <description>
- Restore the plugin GUI layout saved by [method _get_window_layout].
- </description>
- </method>
<method name="update_overlays" qualifiers="const">
<return type="int">
</return>
diff --git a/doc/classes/EditorResourcePicker.xml b/doc/classes/EditorResourcePicker.xml
index 508b546ef3..0029955819 100644
--- a/doc/classes/EditorResourcePicker.xml
+++ b/doc/classes/EditorResourcePicker.xml
@@ -10,30 +10,30 @@
<tutorials>
</tutorials>
<methods>
- <method name="get_allowed_types" qualifiers="const">
- <return type="PackedStringArray">
- </return>
- <description>
- Returns a list of all allowed types and subtypes corresponding to the [member base_type]. If the [member base_type] is empty, an empty list is returned.
- </description>
- </method>
- <method name="handle_menu_selected" qualifiers="virtual">
+ <method name="_handle_menu_selected" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
- This virtual method can be implemented to handle context menu items not handled by default. See [method set_create_options].
+ This virtual method can be implemented to handle context menu items not handled by default. See [method _set_create_options].
</description>
</method>
- <method name="set_create_options" qualifiers="virtual">
+ <method name="_set_create_options" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="menu_node" type="Object">
</argument>
<description>
This virtual method is called when updating the context menu of [EditorResourcePicker]. Implement this method to override the "New ..." items with your own options. [code]menu_node[/code] is a reference to the [PopupMenu] node.
- [b]Note:[/b] Implement [method handle_menu_selected] to handle these custom items.
+ [b]Note:[/b] Implement [method _handle_menu_selected] to handle these custom items.
+ </description>
+ </method>
+ <method name="get_allowed_types" qualifiers="const">
+ <return type="PackedStringArray">
+ </return>
+ <description>
+ Returns a list of all allowed types and subtypes corresponding to the [member base_type]. If the [member base_type] is empty, an empty list is returned.
</description>
</method>
<method name="set_toggle_pressed">