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author | Guilherme Felipe <guilhermefelipecgs@gmail.com> | 2019-05-08 13:45:40 -0300 |
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committer | Guilherme Felipe <guilhermefelipecgs@gmail.com> | 2019-05-08 13:45:40 -0300 |
commit | 36e9af4812cc54e61eb2171bea4d5032b11cb819 (patch) | |
tree | 2d2da78acdfb999721d27062a0fe5f497b91d1a7 /doc/classes | |
parent | b96cd577c3022c8431c7911b24c9d294c7f9c8d9 (diff) |
Docs: Add tutorials for KinematicBody2D
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/KinematicBody2D.xml | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml index 05a8129cc5..b7ff4bac84 100644 --- a/doc/classes/KinematicBody2D.xml +++ b/doc/classes/KinematicBody2D.xml @@ -9,6 +9,8 @@ Kinematic Characters: KinematicBody2D also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics. </description> <tutorials> + <link>https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/physics/using_kinematic_body_2d.html</link> </tutorials> <methods> <method name="get_floor_velocity" qualifiers="const"> |