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authorflorian <floriankothmeier@web.de>2018-10-03 15:29:25 +0200
committerflorian <floriankothmeier@web.de>2018-10-03 15:29:25 +0200
commit353af122b87c8bfb6f778f81c22bd8977d67d37e (patch)
tree32fd701efdbe70e21ccef31fd67ebefa989cc6e5 /doc/classes
parentc1cee80829f10d32cc23067291321b049af7082d (diff)
Add Behaviour of SceneTree pausing to the doc
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/SceneTree.xml4
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index 1985845552..b89ecd1de9 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -278,6 +278,10 @@
</member>
<member name="paused" type="bool" setter="set_pause" getter="is_paused">
If [code]true[/code] the SceneTree is paused.
+ Doing so will have the following behavior:
+ * 2D and 3D physics will be stopped.
+ * _process and _physics_process will not be called anymore in nodes.
+ * _input and _input_event will not be called anymore either.
</member>
<member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections">
If [code]true[/code] the SceneTree's [member network_peer] refuses new incoming connections.