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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-01-28 20:04:43 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-01-28 20:04:43 +0100 |
commit | 34a35ac6ca2198dc458e60b2e6ba2964a1e4b378 (patch) | |
tree | 6e17d1860e0f339287a5dddc95a439e72df5814e /doc/classes | |
parent | 218bef90af2091afde3b1be816c87286c194a2a8 (diff) |
Update name of `template` feature tag in the class reference
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/OS.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 0058bf8a2f..04895c28a8 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -498,7 +498,7 @@ <description> Returns [code]true[/code] if the Godot binary used to run the project is a [i]debug[/i] export template, or when running in the editor. Returns [code]false[/code] if the Godot binary used to run the project is a [i]release[/i] export template. - To check whether the Godot binary used to run the project is an export template (debug or release), use [code]OS.has_feature("standalone")[/code] instead. + To check whether the Godot binary used to run the project is an export template (debug or release), use [code]OS.has_feature("template")[/code] instead. </description> </method> <method name="is_keycode_unicode" qualifiers="const"> |