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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-15 12:24:08 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-15 12:24:08 +0100 |
commit | 346efd29e0a6ff8bd9f7d4582b431d9ec9d22869 (patch) | |
tree | 5a44f4c44b82f97c53b9bce0f1625da6e1dc3ebf /doc/classes | |
parent | cda7df0255b56da5d37b4021582cfe901be2a06e (diff) |
Fix typos with codespell
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Curve3D.xml | 2 | ||||
-rw-r--r-- | doc/classes/Dictionary.xml | 2 | ||||
-rw-r--r-- | doc/classes/Object.xml | 2 | ||||
-rw-r--r-- | doc/classes/PathFollow3D.xml | 2 | ||||
-rw-r--r-- | doc/classes/String.xml | 8 | ||||
-rw-r--r-- | doc/classes/StringName.xml | 8 |
6 files changed, 12 insertions, 12 deletions
diff --git a/doc/classes/Curve3D.xml b/doc/classes/Curve3D.xml index cfe2036499..362d792b39 100644 --- a/doc/classes/Curve3D.xml +++ b/doc/classes/Curve3D.xml @@ -138,7 +138,7 @@ <param index="1" name="cubic" type="bool" default="false" /> <param index="2" name="apply_tilt" type="bool" default="false" /> <description> - Similar with [code]interpolate_baked()[/code]. The the return value is [code]Transform3D[/code], with [code]origin[/code] as point position, [code]basis.x[/code] as sideway vector, [code]basis.y[/code] as up vector, [code]basis.z[/code] as forward vector. When the curve length is 0, there is no reasonable way to caculate the rotation, all vectors aligned with global space axes. + Similar with [code]interpolate_baked()[/code]. The the return value is [code]Transform3D[/code], with [code]origin[/code] as point position, [code]basis.x[/code] as sideway vector, [code]basis.y[/code] as up vector, [code]basis.z[/code] as forward vector. When the curve length is 0, there is no reasonable way to calculate the rotation, all vectors aligned with global space axes. </description> </method> <method name="samplef" qualifiers="const"> diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml index 92225b816f..5f99ba82b8 100644 --- a/doc/classes/Dictionary.xml +++ b/doc/classes/Dictionary.xml @@ -135,7 +135,7 @@ [/csharp] [/codeblocks] [b]Note:[/b] Erasing elements while iterating over dictionaries is [b]not[/b] supported and will result in unpredictable behavior. - [b]Note:[/b] When declaring a dictionary with [code]const[/code], the dictionary becomes read-only. A read-only Dictionary's entries cannot be overriden at run-time. This does [i]not[/i] affect nested [Array] and [Dictionary] values. + [b]Note:[/b] When declaring a dictionary with [code]const[/code], the dictionary becomes read-only. A read-only Dictionary's entries cannot be overridden at run-time. This does [i]not[/i] affect nested [Array] and [Dictionary] values. </description> <tutorials> <link title="GDScript basics: Dictionary">$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary</link> diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index 5e834b3d91..e015bec134 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -8,7 +8,7 @@ You can create new instances, using [code]Object.new()[/code] in GDScript, or [code]new Object[/code] in C#. To delete an Object instance, call [method free]. This is necessary for most classes inheriting Object, because they do not manage memory on their own, and will otherwise cause memory leaks when no longer in use. There are a few classes that perform memory management. For example, [RefCounted] (and by extension [Resource]) deletes itself when no longer referenced, and [Node] deletes its children when freed. Objects can have a [Script] attached to them. Once the [Script] is instantiated, it effectively acts as an extension to the base class, allowing it to define and inherit new properties, methods and signals. - Inside a [Script], [method _get_property_list] may be overriden to customize properties in several ways. This allows them to be available to the editor, display as lists of options, sub-divide into groups, save on disk, etc. Scripting languages offer easier ways to customize properties, such as with the [annotation @GDScript.@export] annotation. + Inside a [Script], [method _get_property_list] may be overridden to customize properties in several ways. This allows them to be available to the editor, display as lists of options, sub-divide into groups, save on disk, etc. Scripting languages offer easier ways to customize properties, such as with the [annotation @GDScript.@export] annotation. Godot is very dynamic. An object's script, and therefore its properties, methods and signals, can be changed at run-time. Because of this, there can be occasions where, for example, a property required by a method may not exist. To prevent run-time errors, see methods such as [method set], [method get], [method call], [method has_method], [method has_signal], etc. Note that these methods are [b]much[/b] slower than direct references. In GDScript, you can also check if a given property, method, or signal name exists in an object with the [code]in[/code] operator: [codeblock] diff --git a/doc/classes/PathFollow3D.xml b/doc/classes/PathFollow3D.xml index fa7580b7b6..01275471d0 100644 --- a/doc/classes/PathFollow3D.xml +++ b/doc/classes/PathFollow3D.xml @@ -15,7 +15,7 @@ <param index="0" name="transform" type="Transform3D" /> <param index="1" name="rotation_mode" type="int" enum="PathFollow3D.RotationMode" /> <description> - Correct the [code]transform[/code]. [code]rotation_mode[/code] implicitly specifies how posture (forward, up and sideway direction) is caculated. + Correct the [code]transform[/code]. [code]rotation_mode[/code] implicitly specifies how posture (forward, up and sideway direction) is calculated. </description> </method> </methods> diff --git a/doc/classes/String.xml b/doc/classes/String.xml index 653d53607e..97466e7860 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -973,11 +973,11 @@ [codeblocks] [gdscript] var url = "$DOCS_URL/?highlight=Godot%20Engine%3%docs" - print(url.uri_decode()) # Prints "$DOCS_URL/?hightlight=Godot Engine:docs" + print(url.uri_decode()) # Prints "$DOCS_URL/?highlight=Godot Engine:docs" [/gdscript] [csharp] var url = "$DOCS_URL/?highlight=Godot%20Engine%3%docs" - GD.Print(url.URIDecode()) // Prints "$DOCS_URL/?hightlight=Godot Engine:docs" + GD.Print(url.URIDecode()) // Prints "$DOCS_URL/?highlight=Godot Engine:docs" [/csharp] [/codeblocks] </description> @@ -988,13 +988,13 @@ Encodes the string to URL-friendly format. This method is meant to properly encode the parameters in a URL when sending an HTTP request. [codeblocks] [gdscript] - var prefix = "$DOCS_URL/?hightlight=" + var prefix = "$DOCS_URL/?highlight=" var url = prefix + "Godot Engine:docs".uri_encode() print(url) # Prints "$DOCS_URL/?highlight=Godot%20Engine%3%docs" [/gdscript] [csharp] - var prefix = "$DOCS_URL/?hightlight="; + var prefix = "$DOCS_URL/?highlight="; var url = prefix + "Godot Engine:docs".URIEncode(); GD.Print(url); // Prints "$DOCS_URL/?highlight=Godot%20Engine%3%docs" diff --git a/doc/classes/StringName.xml b/doc/classes/StringName.xml index 44d78a46fb..b46e39b8d7 100644 --- a/doc/classes/StringName.xml +++ b/doc/classes/StringName.xml @@ -880,11 +880,11 @@ [codeblocks] [gdscript] var url = "$DOCS_URL/?highlight=Godot%20Engine%3%docs" - print(url.uri_decode()) # Prints "$DOCS_URL/?hightlight=Godot Engine:docs" + print(url.uri_decode()) # Prints "$DOCS_URL/?highlight=Godot Engine:docs" [/gdscript] [csharp] var url = "$DOCS_URL/?highlight=Godot%20Engine%3%docs" - GD.Print(url.URIDecode()) // Prints "$DOCS_URL/?hightlight=Godot Engine:docs" + GD.Print(url.URIDecode()) // Prints "$DOCS_URL/?highlight=Godot Engine:docs" [/csharp] [/codeblocks] </description> @@ -895,13 +895,13 @@ Encodes the string to URL-friendly format. This method is meant to properly encode the parameters in a URL when sending an HTTP request. [codeblocks] [gdscript] - var prefix = "$DOCS_URL/?hightlight=" + var prefix = "$DOCS_URL/?highlight=" var url = prefix + "Godot Engine:docs".uri_encode() print(url) # Prints "$DOCS_URL/?highlight=Godot%20Engine%3%docs" [/gdscript] [csharp] - var prefix = "$DOCS_URL/?hightlight="; + var prefix = "$DOCS_URL/?highlight="; var url = prefix + "Godot Engine:docs".URIEncode(); GD.Print(url); // Prints "$DOCS_URL/?highlight=Godot%20Engine%3%docs" |