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authorRémi Verschelde <rverschelde@gmail.com>2020-06-11 09:32:40 +0200
committerGitHub <noreply@github.com>2020-06-11 09:32:40 +0200
commit2dae762e533145fdea1b34f3897f1b8c2949c9d9 (patch)
treef82f86dbaabf88ff82be3204be25ad447d39246e /doc/classes
parentb38d3a731d556e8497e610929a4cbb49e9e450f3 (diff)
parent18c08f65d6b3dd7918a1f6c1d08f30262497af56 (diff)
Merge pull request #39355 from SaviHex/better-docs-links
Added a "title" attribute for the link tag in the docs xml
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/KinematicBody2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml
index 6b2bbeb895..f0f4d83821 100644
--- a/doc/classes/KinematicBody2D.xml
+++ b/doc/classes/KinematicBody2D.xml
@@ -9,7 +9,7 @@
[b]Kinematic characters:[/b] KinematicBody2D also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics.
</description>
<tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link>
+ <link title="Kinematic character (2D)">https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/physics/using_kinematic_body_2d.html</link>
</tutorials>
<methods>