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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-06-11 09:32:40 +0200 |
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committer | GitHub <noreply@github.com> | 2020-06-11 09:32:40 +0200 |
commit | 2dae762e533145fdea1b34f3897f1b8c2949c9d9 (patch) | |
tree | f82f86dbaabf88ff82be3204be25ad447d39246e /doc/classes | |
parent | b38d3a731d556e8497e610929a4cbb49e9e450f3 (diff) | |
parent | 18c08f65d6b3dd7918a1f6c1d08f30262497af56 (diff) |
Merge pull request #39355 from SaviHex/better-docs-links
Added a "title" attribute for the link tag in the docs xml
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/KinematicBody2D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml index 6b2bbeb895..f0f4d83821 100644 --- a/doc/classes/KinematicBody2D.xml +++ b/doc/classes/KinematicBody2D.xml @@ -9,7 +9,7 @@ [b]Kinematic characters:[/b] KinematicBody2D also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link> + <link title="Kinematic character (2D)">https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link> <link>https://docs.godotengine.org/en/latest/tutorials/physics/using_kinematic_body_2d.html</link> </tutorials> <methods> |