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author | Hein-Pieter van Braam <hp@tmm.cx> | 2017-10-03 12:24:11 +0200 |
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committer | GitHub <noreply@github.com> | 2017-10-03 12:24:11 +0200 |
commit | 2bece6bbd35c53390b2d3eedcf9b6d9949db518d (patch) | |
tree | aad5340ed55e7727d50d6beb438cc843c78051e2 /doc/classes | |
parent | cc407847286e8033252db8caa382857a5601fbf2 (diff) | |
parent | 7b23665e728fe10cd0eedb54824aaeae4ae23758 (diff) |
Merge pull request #11782 from eska014/persistent-userfs-test
Add OS::is_userfs_persistent, allow starting HTML5 platform in private mode
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/OS.xml | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 65200c4769..468ccfb8f4 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -472,6 +472,13 @@ Return true if the engine was executed with -v (verbose stdout). </description> </method> + <method name="is_userfs_persistent" qualifiers="const"> + <return type="bool"> + </return> + <description> + If [code]true[/code], the [code]user://[/code] file system is persistent, so that its state is the same after a player quits and starts the game again. Relevant to the HTML5 platform, where this persistence may be unavailable. + </description> + </method> <method name="is_vsync_enabled" qualifiers="const"> <return type="bool"> </return> |