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authorRémi Verschelde <rverschelde@gmail.com>2022-10-08 13:56:10 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-10-08 13:56:10 +0200
commit2b376437a293971432f5e25487a6e3e79a8e8e4e (patch)
treef0005b922d5f7adb314c8222bfc949b9bfd69abe /doc/classes
parent0a129645acc00c2da6dac43379dec0af24ebe00d (diff)
parenteb0cc08a23b2a8d1961c08125a88df63b43eae9b (diff)
Merge pull request #65983 from Mickeon/rename-audio-player-volume-db
Rename AudioStreamPlayer3D's `unit_db` to `volume_db`
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/AudioStreamPlayer3D.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml
index 02192a9b7c..11d6e9cc7a 100644
--- a/doc/classes/AudioStreamPlayer3D.xml
+++ b/doc/classes/AudioStreamPlayer3D.xml
@@ -7,7 +7,7 @@
Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space. For greater realism, a low-pass filter is automatically applied to distant sounds. This can be disabled by setting [member attenuation_filter_cutoff_hz] to [code]20500[/code].
By default, audio is heard from the camera position. This can be changed by adding an [AudioListener3D] node to the scene and enabling it by calling [method AudioListener3D.make_current] on it.
See also [AudioStreamPlayer] to play a sound non-positionally.
- [b]Note:[/b] Hiding an [AudioStreamPlayer3D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer3D]'s audio output, set [member unit_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing).
+ [b]Note:[/b] Hiding an [AudioStreamPlayer3D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer3D]'s audio output, set [member volume_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing).
</description>
<tutorials>
<link title="Audio streams">$DOCS_URL/tutorials/audio/audio_streams.html</link>
@@ -102,12 +102,12 @@
<member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false">
If [code]true[/code], the playback is paused. You can resume it by setting [member stream_paused] to [code]false[/code].
</member>
- <member name="unit_db" type="float" setter="set_unit_db" getter="get_unit_db" default="0.0">
- The base sound level unaffected by dampening, in decibels.
- </member>
<member name="unit_size" type="float" setter="set_unit_size" getter="get_unit_size" default="10.0">
The factor for the attenuation effect. Higher values make the sound audible over a larger distance.
</member>
+ <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0">
+ The base sound level unaffected by dampening, in decibels.
+ </member>
</members>
<signals>
<signal name="finished">