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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-08-28 10:46:02 +0200
committerGitHub <noreply@github.com>2020-08-28 10:46:02 +0200
commit2b36a999fa8aaf528e707832e5e0931135434a1c (patch)
treed4ed637573cccd44ba12d40f52aec61a9586534d /doc/classes
parentc4e4ea1c65f642c754686eb03507cce7d26b9ed9 (diff)
parent416cac96fa868040a3831221596ff074336fb025 (diff)
Merge pull request #41566 from skyace65/TouchScreenButton
Improve touch screen button description
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/TouchScreenButton.xml6
1 files changed, 4 insertions, 2 deletions
diff --git a/doc/classes/TouchScreenButton.xml b/doc/classes/TouchScreenButton.xml
index c7f886b3f2..355804f2a3 100644
--- a/doc/classes/TouchScreenButton.xml
+++ b/doc/classes/TouchScreenButton.xml
@@ -1,10 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="TouchScreenButton" inherits="Node2D" version="4.0">
<brief_description>
- Button for touch screen devices.
+ Button for touch screen devices for gameplay use.
</brief_description>
<description>
- Button for touch screen devices. You can set it to be visible on all screens, or only on touch devices.
+ TouchScreenButton allows you to create on-screen buttons for touch devices. It's intended for gameplay use, such as a unit you have to touch to move.
+ This node inherits from [Node2D]. Unlike with [Control] nodes, you cannot set anchors on it. If you want to create menus or user interfaces, you may want to use [Button] nodes instead. To make button nodes react to touch events, you can enable the Emulate Mouse option in the Project Settings.
+ You can configure TouchScreenButton to be visible only on touch devices, helping you develop your game both for desktop and mobile devices.
</description>
<tutorials>
</tutorials>