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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-07-20 19:05:49 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-08 19:30:34 +0200 |
commit | 27a072c8845c3919b49426d161f83c360c0bfe6f (patch) | |
tree | 4d07aa3b0de32633f47666f6547d8148d42e5c97 /doc/classes | |
parent | 862dedcefee5d22449eca711aa9af33c4377d31a (diff) |
Print expected `os.arch` tuple for current platform in GDExtension error
This also adds `Engine.get_architecture_name()` to get the name of the
CPU architecture the Godot binary was built for.
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Engine.xml | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml index 36dfee833b..2ff227d598 100644 --- a/doc/classes/Engine.xml +++ b/doc/classes/Engine.xml @@ -9,6 +9,20 @@ <tutorials> </tutorials> <methods> + <method name="get_architecture_name" qualifiers="const"> + <return type="String" /> + <description> + Returns the name of the CPU architecture the Godot binary was built for. Possible return values are [code]x86_64[/code], [code]x86_32[/code], [code]arm64[/code], [code]armv7[/code], [code]rv64[/code], [code]riscv[/code], [code]ppc64[/code], [code]ppc[/code], [code]wasm64[/code] and [code]wasm32[/code]. + To detect whether the current CPU architecture is 64-bit, you can use the fact that all 64-bit architecture names have [code]64[/code] in their name: + [codeblock] + if "64" in Engine.get_architecture_name(): + print("Running on 64-bit CPU.") + else: + print("Running on 32-bit CPU.") + [/codeblock] + [b]Note:[/b] [method get_architecture_name] does [i]not[/i] return the name of the host CPU architecture. For example, if running an x86_32 Godot binary on a x86_64 system, the returned value will be [code]x86_32[/code]. + </description> + </method> <method name="get_author_info" qualifiers="const"> <return type="Dictionary" /> <description> |