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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-12-13 15:21:50 +0100
committerGitHub <noreply@github.com>2021-12-13 15:21:50 +0100
commit26510f4c90628261aec36ad4d1b40ec87b198d45 (patch)
tree830b23ca02d3c91035394f8c3aa54c733ffeb3f2 /doc/classes
parentc03a5ba09c5b8edb75e0ee7297a3a9d61adcd2d7 (diff)
parent9d04086451545fb744fbfce8639e8e66327a65c0 (diff)
Merge pull request #55609 from rcorre/doc-scroll
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/ScrollContainer.xml6
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/ScrollContainer.xml b/doc/classes/ScrollContainer.xml
index 94d9bfdc31..676c62c93c 100644
--- a/doc/classes/ScrollContainer.xml
+++ b/doc/classes/ScrollContainer.xml
@@ -16,6 +16,12 @@
<argument index="0" name="control" type="Control" />
<description>
Ensures the given [code]control[/code] is visible (must be a direct or indirect child of the ScrollContainer). Used by [member follow_focus].
+ [b]Note:[/b] This will not work on a node that was just added during the same frame. If you want to scroll to a newly added child, you must wait until the next frame using [signal SceneTree.process_frame]:
+ [codeblock]
+ add_child(child_node)
+ await get_tree().process_frame
+ ensure_control_visible(child_node)
+ [/codeblock]
</description>
</method>
<method name="get_h_scrollbar">