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authorMax Hilbrunner <mhilbrunner@users.noreply.github.com>2018-07-03 17:01:23 +0200
committerGitHub <noreply@github.com>2018-07-03 17:01:23 +0200
commit24ce1ace1309f7379169f7f17929bd59f85485b6 (patch)
treecf9e259c1f2e85b90a3ba8ecc1830a1ee30bb589 /doc/classes
parent585a185e895bfd8258d7bd03900625b0b11b1749 (diff)
parentcf38270ef7b7d9d01979b156a1222bdd6607087a (diff)
Merge pull request #19244 from Chaosus/settingsperformance_and_colordeferred
Increases settings apply speed and added deferred color setting to ColorPicker
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/ColorPicker.xml3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml
index 2214264dca..1bd902c20e 100644
--- a/doc/classes/ColorPicker.xml
+++ b/doc/classes/ColorPicker.xml
@@ -31,6 +31,9 @@
<member name="raw_mode" type="bool" setter="set_raw_mode" getter="is_raw_mode">
If [code]true[/code], allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR).
</member>
+ <member name="deferred_mode" type="bool" setter="set_deferred_mode" getter="is_deferred_mode">
+ If [code]true[/code], the color will apply only after user releases mouse button, otherwise it will apply immediatly even in mouse motion event (which can cause performance issues).
+ </member>
</members>
<signals>
<signal name="color_changed">