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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-09-24 11:10:18 +0200
committerGitHub <noreply@github.com>2019-09-24 11:10:18 +0200
commit22f7af9a879ba1c48764fd398fd5023628760cba (patch)
treeceb3122584d9c248e5063b56d9bab7981eb4bfd3 /doc/classes
parentcf540f853dd0a4fd4bb20d3396c275f72b28a7c8 (diff)
parent1a8b537970a4e34d01c7820325b461841dacbe6d (diff)
Merge pull request #31944 from skyace65/visibilityenabler
Clarify VisibilityEnabler2D description
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/VisibilityEnabler2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/VisibilityEnabler2D.xml b/doc/classes/VisibilityEnabler2D.xml
index 0f25c00489..96f6a42cdf 100644
--- a/doc/classes/VisibilityEnabler2D.xml
+++ b/doc/classes/VisibilityEnabler2D.xml
@@ -4,7 +4,7 @@
Enables certain nodes only when visible.
</brief_description>
<description>
- The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and other nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler2D itself.
+ The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and other nodes when they are not visible. It will only affect nodes with the same root node as the VisibilityEnabler2D, and the root node itself.
</description>
<tutorials>
</tutorials>