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authorRémi Verschelde <rverschelde@gmail.com>2018-10-31 13:01:54 +0100
committerRémi Verschelde <rverschelde@gmail.com>2018-10-31 13:01:54 +0100
commit22b7489ab166f2cdd9d001f392b906fc95ae20e3 (patch)
tree463031844f12d2f76dd4dc4bf9c64e3b35573f78 /doc/classes
parent45154be35f282e8e332f3c26e8b93ec3ae014825 (diff)
doc: Fix invalid [enum] uses
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/AnimationPlayer.xml2
-rw-r--r--doc/classes/AnimationTreePlayer.xml2
-rw-r--r--doc/classes/PackedScene.xml2
-rw-r--r--doc/classes/Tween.xml2
4 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index 6dc91a234a..a5be8ffc53 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -238,7 +238,7 @@
The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision. Default value: [code]0[/code].
</member>
<member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationPlayer.AnimationProcessMode">
- The process notification in which to update animations. Default value: [enum ANIMATION_PROCESS_IDLE].
+ The process notification in which to update animations. Default value: [code]ANIMATION_PROCESS_IDLE[/code].
</member>
<member name="playback_speed" type="float" setter="set_speed_scale" getter="get_speed_scale">
The speed scaling ratio. For instance, if this value is 1 then the animation plays at normal speed. If it's 0.5 then it plays at half speed. If it's 2 then it plays at double speed. Default value: [code]1[/code].
diff --git a/doc/classes/AnimationTreePlayer.xml b/doc/classes/AnimationTreePlayer.xml
index 8c32d5f6a3..a081c64f6d 100644
--- a/doc/classes/AnimationTreePlayer.xml
+++ b/doc/classes/AnimationTreePlayer.xml
@@ -618,7 +618,7 @@
Once set, Animation nodes can be added to the AnimationTreePlayer.
</member>
<member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode">
- The thread in which to update animations. Default value: [enum ANIMATION_PROCESS_IDLE].
+ The thread in which to update animations. Default value: [code]ANIMATION_PROCESS_IDLE[/code].
</member>
</members>
<constants>
diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml
index 19f85fae4c..aa4459752e 100644
--- a/doc/classes/PackedScene.xml
+++ b/doc/classes/PackedScene.xml
@@ -52,7 +52,7 @@
<argument index="0" name="edit_state" type="int" enum="PackedScene.GenEditState" default="0">
</argument>
<description>
- Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers the [enum Node.NOTIFICATION_INSTANCED] notification on the root node.
+ Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers [Node]'s [code]NOTIFICATION_INSTANCED[/code] notification on the root node.
</description>
</method>
<method name="pack">
diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml
index 1dc03ed314..e792835605 100644
--- a/doc/classes/Tween.xml
+++ b/doc/classes/Tween.xml
@@ -14,7 +14,7 @@
tween.start()
[/codeblock]
Many methods require a property name, such as "position" above. You can find the correct property name by hovering over the property in the Inspector.
- Many of the methods accept [code]trans_type[/code] and [code]ease_type[/code]. The first accepts an [enum TransitionType] constant, and refers to the way the timing of the animation is handled (see [code]http://easings.net/[/code] for some examples). The second accepts an [enum EaseType] constant, and controls the where [code]trans_type[/code] is applied to the interpolation (in the beginning, the end, or both). If you don't know which transition and easing to pick, you can try different [enum TransitionType] constants with [enum EASE_IN_OUT], and use the one that looks best.
+ Many of the methods accept [code]trans_type[/code] and [code]ease_type[/code]. The first accepts an [enum TransitionType] constant, and refers to the way the timing of the animation is handled (see [code]http://easings.net/[/code] for some examples). The second accepts an [enum EaseType] constant, and controls the where [code]trans_type[/code] is applied to the interpolation (in the beginning, the end, or both). If you don't know which transition and easing to pick, you can try different [enum TransitionType] constants with [code]EASE_IN_OUT[/code], and use the one that looks best.
</description>
<tutorials>
</tutorials>