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authorPierre Caye <cayepierre@yahoo.fr>2020-02-28 15:56:06 +0100
committerPierre Caye <cayepierre@yahoo.fr>2020-03-02 13:15:38 +0100
commit222a934e608640c598cc0f99780a74d66b5ac556 (patch)
tree2390c55863a8ca736fc984224e57b85164e59fdd /doc/classes
parenta439131c2b06b3d452e5be13530b6d2caa72c1aa (diff)
add a precision about the intended use of the ConcavePolygonShape
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/ConcavePolygonShape.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/ConcavePolygonShape.xml b/doc/classes/ConcavePolygonShape.xml
index 21f2f681b9..47f2276c63 100644
--- a/doc/classes/ConcavePolygonShape.xml
+++ b/doc/classes/ConcavePolygonShape.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Concave polygon shape resource, which can be set into a [PhysicsBody] or area. This shape is created by feeding a list of triangles.
+ Note: when used for collision, [ConcavePolygonShape] is intended to work with static [PhysicsBody] nodes like [StaticBody] and will not work with [KinematicBody] or [RigidBody] with a mode other than Static.
</description>
<tutorials>
</tutorials>