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author | Silc Renew <tokage.it.lab@gmail.com> | 2022-11-29 18:51:45 +0900 |
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committer | Silc Renew <tokage.it.lab@gmail.com> | 2022-12-01 22:07:47 +0900 |
commit | 1fc38336171b775c9cd9a6a33277829fd920d7a2 (patch) | |
tree | af3c1edc527fa7ad8ef2bf8228041e1722eb166d /doc/classes | |
parent | 0bb1e89fb7046209f64d46ccedc6b42645c96573 (diff) |
Refactor process of animation to retrive keys more exactly
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Animation.xml | 9 | ||||
-rw-r--r-- | doc/classes/AnimationNode.xml | 3 |
2 files changed, 11 insertions, 1 deletions
diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index 80e0c81509..58681090b4 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -616,5 +616,14 @@ <constant name="LOOP_PINGPONG" value="2" enum="LoopMode"> Repeats playback and reverse playback at both ends of the animation. </constant> + <constant name="LOOPED_FLAG_NONE" value="0" enum="LoopedFlag"> + This flag indicates that the animation proceeds without any looping. + </constant> + <constant name="LOOPED_FLAG_END" value="1" enum="LoopedFlag"> + This flag indicates that the animation has reached the end of the animation and just after loop processed. + </constant> + <constant name="LOOPED_FLAG_START" value="2" enum="LoopedFlag"> + This flag indicates that the animation has reached the start of the animation and just after loop processed. + </constant> </constants> </class> diff --git a/doc/classes/AnimationNode.xml b/doc/classes/AnimationNode.xml index 915fbf53cd..79deb008d2 100644 --- a/doc/classes/AnimationNode.xml +++ b/doc/classes/AnimationNode.xml @@ -75,9 +75,10 @@ <param index="3" name="seeked" type="bool" /> <param index="4" name="is_external_seeking" type="bool" /> <param index="5" name="blend" type="float" /> - <param index="6" name="pingponged" type="int" default="0" /> + <param index="6" name="looped_flag" type="int" enum="Animation.LoopedFlag" default="0" /> <description> Blend an animation by [param blend] amount (name must be valid in the linked [AnimationPlayer]). A [param time] and [param delta] may be passed, as well as whether [param seeked] happened. + A [param looped_flag] is used by internal processing immediately after the loop. See also [enum Animation.LoopedFlag]. </description> </method> <method name="blend_input"> |