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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-07-08 08:29:09 +0200
committerGitHub <noreply@github.com>2019-07-08 08:29:09 +0200
commit1d5c067215e93b4d63ebc4bc294e9b62b30334b8 (patch)
treeafdde98375e0eacd8434baac33acb36a8391892c /doc/classes
parentdcc1ba35232c0ef95d75c7a7506dd4fa05baaeff (diff)
parenta26f52db3390f97528fd6ae6da8c02df72e4abc2 (diff)
Merge pull request #30380 from KoBeWi/controlraiser
Clarify better what Node.raise does
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Node.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 5a90354124..889ce4d3eb 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -553,7 +553,7 @@
<return type="void">
</return>
<description>
- Moves this node to the top of the array of nodes of the parent node. This is often useful in GUIs ([Control] nodes), because their order of drawing depends on their order in the tree.
+ Moves this node to the bottom of parent node's children hierarchy. This is often useful in GUIs ([Control] nodes), because their order of drawing depends on their order in the tree, i.e. the further they are on the node list, the higher they are drawn. After using [code]raise[/code], a Control will be drawn on top of their siblings.
</description>
</method>
<method name="remove_and_skip">