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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-05-02 03:53:10 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-08-13 23:16:24 +0200 |
commit | 1d257d02db5946a5a3c38f48e93176a8a86b20ec (patch) | |
tree | 2d10bb10673d12528f6dc3e0fbf6ede87bef77b5 /doc/classes | |
parent | 761eb7e06a25f61037ebbb62e57058c5ec2866a2 (diff) |
Add an `use_hdr` property to GradientTexture to allow storing HDR colors
This is disabled by default to save some memory and preserve the existing
behavior of clamping colors.
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/GradientTexture.xml | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/GradientTexture.xml b/doc/classes/GradientTexture.xml index 242a78b2e4..44da042dd4 100644 --- a/doc/classes/GradientTexture.xml +++ b/doc/classes/GradientTexture.xml @@ -14,6 +14,9 @@ <member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient"> The [Gradient] that will be used to fill the texture. </member> + <member name="use_hdr" type="bool" setter="set_use_hdr" getter="is_using_hdr" default="false"> + If [code]true[/code], the generated texture will support high dynamic range ([constant Image.FORMAT_RGBAF] format). This allows for glow effects to work if [member Environment.glow_enabled] is [code]true[/code]. If [code]false[/code], the generated texture will use low dynamic range; overbright colors will be clamped ([constant Image.FORMAT_RGBA8] format). + </member> <member name="width" type="int" setter="set_width" getter="get_width" default="2048"> The number of color samples that will be obtained from the [Gradient]. </member> |