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authorDevin <beastmodeiswhatiam@gmail.com>2023-04-26 09:01:31 -0500
committerRĂ©mi Verschelde <rverschelde@gmail.com>2023-04-27 08:41:23 +0200
commit1b7457237702aa754232b1d5b8a49f83a267f7eb (patch)
tree0c9723418c3f1845f9cc819b162bfcdefe6816bc /doc/classes
parentba004ea1c3b00c5516548edde7bdfe2d72d51ea1 (diff)
Updated GDScript example to use clear_surfaces() and C Sharp example to use ClearSurfaces() instead of non-existent surface_remove() and SurfaceRemove()
(cherry picked from commit 3b615ed789e71da686a2d61e2eaae7c86d7dff48)
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/MeshDataTool.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/MeshDataTool.xml b/doc/classes/MeshDataTool.xml
index b46f080a10..033f3f63f8 100644
--- a/doc/classes/MeshDataTool.xml
+++ b/doc/classes/MeshDataTool.xml
@@ -19,7 +19,7 @@
vertex += mdt.get_vertex_normal(i)
# Save your change.
mdt.set_vertex(i, vertex)
- mesh.surface_remove(0)
+ mesh.clear_surfaces()
mdt.commit_to_surface(mesh)
var mi = MeshInstance.new()
mi.mesh = mesh
@@ -38,7 +38,7 @@
// Save your change.
mdt.SetVertex(i, vertex);
}
- mesh.SurfaceRemove(0);
+ mesh.ClearSurfaces();
mdt.CommitToSurface(mesh);
var mi = new MeshInstance();
mi.Mesh = mesh;