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authorAaron Franke <arnfranke@yahoo.com>2020-12-04 19:32:11 -0500
committerAaron Franke <arnfranke@yahoo.com>2020-12-04 19:34:29 -0500
commit1b499d244a796b9dfb0a71961437f1ce88cccee6 (patch)
treec75d595bb60b8ca2e7f154ce4adc4d78ec8e2923 /doc/classes
parentce9d87ddfd73af85de179a909f98aecee71729a4 (diff)
Rename LightOccluder2D light_mask to occluder_light_mask
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/LightOccluder2D.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/LightOccluder2D.xml b/doc/classes/LightOccluder2D.xml
index 45925dee96..550daf9225 100644
--- a/doc/classes/LightOccluder2D.xml
+++ b/doc/classes/LightOccluder2D.xml
@@ -12,12 +12,12 @@
<methods>
</methods>
<members>
- <member name="light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" default="1">
- The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
- </member>
<member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon">
The [OccluderPolygon2D] used to compute the shadow.
</member>
+ <member name="occluder_light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" default="1">
+ The LightOccluder2D's occluder light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
+ </member>
<member name="sdf_collision" type="bool" setter="set_as_sdf_collision" getter="is_set_as_sdf_collision" default="true">
</member>
</members>