diff options
author | Aaron Franke <arnfranke@yahoo.com> | 2020-12-04 19:32:11 -0500 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2020-12-04 19:34:29 -0500 |
commit | 1b499d244a796b9dfb0a71961437f1ce88cccee6 (patch) | |
tree | c75d595bb60b8ca2e7f154ce4adc4d78ec8e2923 /doc/classes | |
parent | ce9d87ddfd73af85de179a909f98aecee71729a4 (diff) |
Rename LightOccluder2D light_mask to occluder_light_mask
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/LightOccluder2D.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/LightOccluder2D.xml b/doc/classes/LightOccluder2D.xml index 45925dee96..550daf9225 100644 --- a/doc/classes/LightOccluder2D.xml +++ b/doc/classes/LightOccluder2D.xml @@ -12,12 +12,12 @@ <methods> </methods> <members> - <member name="light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" default="1"> - The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s). - </member> <member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon"> The [OccluderPolygon2D] used to compute the shadow. </member> + <member name="occluder_light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" default="1"> + The LightOccluder2D's occluder light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s). + </member> <member name="sdf_collision" type="bool" setter="set_as_sdf_collision" getter="is_set_as_sdf_collision" default="true"> </member> </members> |