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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-01-26 09:16:21 +0100
committerGitHub <noreply@github.com>2020-01-26 09:16:21 +0100
commit1b3eb416229567596a7db53bf927e9daf61bac4a (patch)
treefc259ef341f1942f6ff06039e6550f4f40b11afb /doc/classes
parentbe1bc53d42577c02cbdf32fff5e2a60234e6270a (diff)
parenteb5cb5d01613d00115076a1965ab3a362599c5ec (diff)
Merge pull request #35561 from clayjohn/GLES3-irradiance-max
Add project setting for max irradiance size
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/ProjectSettings.xml4
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 521491da5c..93e75d0ec4 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -901,6 +901,10 @@
</member>
<member name="rendering/quality/reflections/high_quality_ggx.mobile" type="bool" setter="" getter="" default="false">
</member>
+ <member name="rendering/quality/reflections/irradiance_max_size" type="int" setter="" getter="" default="128">
+ Limits the size of the irradiance map which is normally determined by [member Sky.radiance_size]. A higher size results in a higher quality irradiance map similarly to [member rendering/quality/reflections/high_quality_ggx]. Use a higher value when using high-frequency HDRI maps, otherwise keep this as low as possible.
+ [b]Note:[/b] Low and mid range hardware do not support complex irradiance maps well and may crash if this is set too high.
+ </member>
<member name="rendering/quality/reflections/texture_array_reflections" type="bool" setter="" getter="" default="true">
If [code]true[/code], uses texture arrays instead of mipmaps for reflection probes and panorama backgrounds (sky). This reduces jitter noise on reflections, but costs more performance and memory.
</member>