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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-01-26 09:16:21 +0100 |
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committer | GitHub <noreply@github.com> | 2020-01-26 09:16:21 +0100 |
commit | 1b3eb416229567596a7db53bf927e9daf61bac4a (patch) | |
tree | fc259ef341f1942f6ff06039e6550f4f40b11afb /doc/classes | |
parent | be1bc53d42577c02cbdf32fff5e2a60234e6270a (diff) | |
parent | eb5cb5d01613d00115076a1965ab3a362599c5ec (diff) |
Merge pull request #35561 from clayjohn/GLES3-irradiance-max
Add project setting for max irradiance size
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 521491da5c..93e75d0ec4 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -901,6 +901,10 @@ </member> <member name="rendering/quality/reflections/high_quality_ggx.mobile" type="bool" setter="" getter="" default="false"> </member> + <member name="rendering/quality/reflections/irradiance_max_size" type="int" setter="" getter="" default="128"> + Limits the size of the irradiance map which is normally determined by [member Sky.radiance_size]. A higher size results in a higher quality irradiance map similarly to [member rendering/quality/reflections/high_quality_ggx]. Use a higher value when using high-frequency HDRI maps, otherwise keep this as low as possible. + [b]Note:[/b] Low and mid range hardware do not support complex irradiance maps well and may crash if this is set too high. + </member> <member name="rendering/quality/reflections/texture_array_reflections" type="bool" setter="" getter="" default="true"> If [code]true[/code], uses texture arrays instead of mipmaps for reflection probes and panorama backgrounds (sky). This reduces jitter noise on reflections, but costs more performance and memory. </member> |