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authorRémi Verschelde <rverschelde@gmail.com>2020-06-09 10:26:21 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-06-09 11:04:12 +0200
commit187ba4c5a884aaecd97febcdfaaa76466820be07 (patch)
treecfd4c790aea0f3b7cd3ec3fe90f48bbe1345aa42 /doc/classes
parent201d5a7fc53c041e011ad7a79b805f5989216d28 (diff)
AStar: Make get_closest_point() deterministic for equidistant points
Closes godotengine/godot-docs#3667. Supersedes #39405.
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/AStar.xml3
-rw-r--r--doc/classes/AStar2D.xml3
2 files changed, 4 insertions, 2 deletions
diff --git a/doc/classes/AStar.xml b/doc/classes/AStar.xml
index e930abba87..2695e86f47 100644
--- a/doc/classes/AStar.xml
+++ b/doc/classes/AStar.xml
@@ -131,7 +131,8 @@
<argument index="1" name="include_disabled" type="bool" default="false">
</argument>
<description>
- Returns the ID of the closest point to [code]to_position[/code], optionally taking disabled points into account. Returns -1 if there are no points in the points pool.
+ Returns the ID of the closest point to [code]to_position[/code], optionally taking disabled points into account. Returns [code]-1[/code] if there are no points in the points pool.
+ [b]Note:[/b] If several points are the closest to [code]to_position[/code], the one with the smallest ID will be returned, ensuring a deterministic result.
</description>
</method>
<method name="get_closest_position_in_segment" qualifiers="const">
diff --git a/doc/classes/AStar2D.xml b/doc/classes/AStar2D.xml
index 16fa05041e..622d336ef6 100644
--- a/doc/classes/AStar2D.xml
+++ b/doc/classes/AStar2D.xml
@@ -114,7 +114,8 @@
<argument index="1" name="include_disabled" type="bool" default="false">
</argument>
<description>
- Returns the ID of the closest point to [code]to_position[/code], optionally taking disabled points into account. Returns -1 if there are no points in the points pool.
+ Returns the ID of the closest point to [code]to_position[/code], optionally taking disabled points into account. Returns [code]-1[/code] if there are no points in the points pool.
+ [b]Note:[/b] If several points are the closest to [code]to_position[/code], the one with the smallest ID will be returned, ensuring a deterministic result.
</description>
</method>
<method name="get_closest_position_in_segment" qualifiers="const">