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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-03-09 11:42:27 +0100
committerGitHub <noreply@github.com>2020-03-09 11:42:27 +0100
commit159ed359f0ccb78b2732343a3afe25ae9da6437e (patch)
tree464f16881bb02fccbacaac2d1b8b26cf06aa9629 /doc/classes
parent4787da0997a38e16dd0aaacc6adc5d13092fc079 (diff)
parent92fa3e076fa5442ef410996509eb7514d3372da1 (diff)
Merge pull request #36286 from Calinou/doc-sprite3d-performance-caveats
Document known performance issues with Sprite3D
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Sprite3D.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml
index 4c12399761..63958eeb7b 100644
--- a/doc/classes/Sprite3D.xml
+++ b/doc/classes/Sprite3D.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
+ [b]Note:[/b] There are [url=https://github.com/godotengine/godot/issues/20855]known performance issues[/url] when using [Sprite3D]. Consider using a [MeshInstance] with a [QuadMesh] as the mesh instead. You can still have billboarding by enabling billboard properties in the QuadMesh's [StandardMaterial3D].
</description>
<tutorials>
</tutorials>