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authorkobewi <kobewi4e@gmail.com>2021-02-24 16:37:29 +0100
committerkobewi <kobewi4e@gmail.com>2021-03-07 01:21:44 +0100
commit156c402f2bfd391f2b1160710ff206f4427b8501 (patch)
tree234b0f37c8da0ea46fc53a8bc825f2ba14db255f /doc/classes
parent7f8bfd6ed17b9b4f3ae93deb506e250fba43e452 (diff)
Allow to save override.cfg with ProjectSettings
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/ProjectSettings.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index b056eff658..5d29526ee1 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -169,6 +169,7 @@
</return>
<description>
Saves the configuration to the [code]project.godot[/code] file.
+ [b]Note:[/b] This method is intended to be used by editor plugins, as modified [ProjectSettings] can't be loaded back in the running app. If you want to change project settings in exported projects, use [method save_custom] to save [code]override.cfg[/code] file.
</description>
</method>
<method name="save_custom">
@@ -177,7 +178,7 @@
<argument index="0" name="file" type="String">
</argument>
<description>
- Saves the configuration to a custom file. The file extension must be [code].godot[/code] (to save in text-based [ConfigFile] format) or [code].binary[/code] (to save in binary format).
+ Saves the configuration to a custom file. The file extension must be [code].godot[/code] (to save in text-based [ConfigFile] format) or [code].binary[/code] (to save in binary format). You can also save [code]override.cfg[/code] file, which is also text, but can be used in exported projects unlike other formats.
</description>
</method>
<method name="set_initial_value">