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authorRémi Verschelde <rverschelde@gmail.com>2020-10-15 18:40:21 +0200
committerGitHub <noreply@github.com>2020-10-15 18:40:21 +0200
commit14e3d68dd99c015d33daf59b0feec2d12cfe6a3a (patch)
tree9f13318c875d4ce69b3917894e6318343bc92aeb /doc/classes
parent5971a97a0c5e535014ff940d8cf6a474b4860857 (diff)
parenta17fdaef09f686f7c61b7f25439061de99a863c0 (diff)
Merge pull request #42778 from madmiraal/remove-get_layers
Remove old RigidBody get_layers() methods.
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/PhysicsBody2D.xml3
1 files changed, 0 insertions, 3 deletions
diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml
index ca42f5801a..9c3c47afba 100644
--- a/doc/classes/PhysicsBody2D.xml
+++ b/doc/classes/PhysicsBody2D.xml
@@ -86,9 +86,6 @@
The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" override="true" default="false" />
- <member name="layers" type="int" setter="_set_layers" getter="_get_layers">
- Both [member collision_layer] and [member collision_mask]. Returns [member collision_layer] when accessed. Updates [member collision_layer] and [member collision_mask] when modified.
- </member>
</members>
<constants>
</constants>