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authorRaul Santos <raulsntos@gmail.com>2023-01-13 18:49:13 +0100
committerRaul Santos <raulsntos@gmail.com>2023-01-13 18:53:39 +0100
commit14c16746f3c81719e061da43fb89ed1b744bd121 (patch)
tree782f3e89fd1dcc89c955a24e9dd6c73e0179096b /doc/classes
parent3c9bf4bc210a8e6a208f30ca59de4d4d7e18c04d (diff)
Add `IsZeroApprox` to C# vectors
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/@GlobalScope.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 41836650cd..61bc8f666a 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -529,7 +529,7 @@
<return type="bool" />
<param index="0" name="x" type="float" />
<description>
- Returns [code]true[/code] if [param x] is zero or almost zero.
+ Returns [code]true[/code] if [param x] is zero or almost zero. The comparison is done using a tolerance calculation with a small internal epsilon.
This function is faster than using [method is_equal_approx] with one value as zero.
</description>
</method>