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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-07-09 19:43:38 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-07-09 19:43:38 +0200 |
commit | 1261f47c35ec6963fccfc56e7e7f4bb2f288a691 (patch) | |
tree | 647a3bcc2cd363cb9d0b7f6eb460c099788bbde4 /doc/classes | |
parent | 006bb33b79fe110406a539a919d59e558fea5e1c (diff) |
Mention `SceneTree.create_timer()` in the Timer class documentation
This closes https://github.com/godotengine/godot-docs/issues/2349
(as the linked method already contains an example).
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Timer.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml index c1e5987a06..5d684755fa 100644 --- a/doc/classes/Timer.xml +++ b/doc/classes/Timer.xml @@ -5,6 +5,7 @@ </brief_description> <description> Counts down a specified interval and emits a signal on reaching 0. Can be set to repeat or "one-shot" mode. + [b]Note:[/b] To create an one-shot timer without instantiating a node, use [method SceneTree.create_timer]. </description> <tutorials> </tutorials> |