diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-04-07 09:56:01 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-04-07 09:57:51 +0200 |
commit | 1222541c9510d72999c42bf2c934647e95fc0787 (patch) | |
tree | dbb15c124d07d8a751414c3ed371ba04bbe40c99 /doc/classes | |
parent | 026ec44b02386f26f8b8e793c823c84ef4f575f7 (diff) |
i18n: Sync translate template for class reference
Adds initial fr.po translation for initialization on Weblate.
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/BaseMaterial3D.xml | 6 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 9 |
2 files changed, 11 insertions, 4 deletions
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index bffaf91e1d..5bb94d2858 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -306,6 +306,8 @@ <member name="subsurf_scatter_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> If [code]true[/code], subsurface scattering is enabled. Emulates light that penetrates an object's surface, is scattered, and then emerges. </member> + <member name="subsurf_scatter_skin_mode" type="bool" setter="set_flag" getter="get_flag"> + </member> <member name="subsurf_scatter_strength" type="float" setter="set_subsurface_scattering_strength" getter="get_subsurface_scattering_strength"> The strength of the subsurface scattering effect. </member> @@ -591,7 +593,9 @@ <constant name="FLAG_INVERT_HEIGHTMAP" value="17" enum="Flags"> Invert values read from a depth texture to convert them to height values (heightmap). </constant> - <constant name="FLAG_MAX" value="18" enum="Flags"> + <constant name="FLAG_SUBSURFACE_MODE_SKIN" value="18" enum="Flags"> + </constant> + <constant name="FLAG_MAX" value="19" enum="Flags"> Represents the size of the [enum Flags] enum. </constant> <constant name="DIFFUSE_BURLEY" value="0" enum="DiffuseMode"> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 93402dcb20..3a4e516d86 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -426,9 +426,6 @@ <member name="display/window/ios/hide_home_indicator" type="bool" setter="" getter="" default="true"> If [code]true[/code], the home indicator is hidden automatically. This only affects iOS devices without a physical home button. </member> - <member name="display/window/subwindows/embed_subwindows" type="bool" setter="" getter="" default="false"> - If [code]true[/code], uses subwindows (windows rendered entirely by engine) instead of OS-specific windows. - </member> <member name="display/window/size/always_on_top" type="bool" setter="" getter="" default="false"> Force the window to be always on top. </member> @@ -1111,6 +1108,12 @@ </member> <member name="rendering/quality/ssao/quality" type="int" setter="" getter="" default="1"> </member> + <member name="rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale" type="float" setter="" getter="" default="0.01"> + </member> + <member name="rendering/quality/subsurface_scattering/subsurface_scattering_quality" type="int" setter="" getter="" default="1"> + </member> + <member name="rendering/quality/subsurface_scattering/subsurface_scattering_scale" type="float" setter="" getter="" default="0.05"> + </member> <member name="rendering/threads/thread_model" type="int" setter="" getter="" default="1"> Thread model for rendering. Rendering on a thread can vastly improve performance, but synchronizing to the main thread can cause a bit more jitter. </member> |