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authorRémi Verschelde <rverschelde@gmail.com>2020-04-07 09:56:01 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-04-07 09:57:51 +0200
commit1222541c9510d72999c42bf2c934647e95fc0787 (patch)
treedbb15c124d07d8a751414c3ed371ba04bbe40c99 /doc/classes
parent026ec44b02386f26f8b8e793c823c84ef4f575f7 (diff)
i18n: Sync translate template for class reference
Adds initial fr.po translation for initialization on Weblate.
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/BaseMaterial3D.xml6
-rw-r--r--doc/classes/ProjectSettings.xml9
2 files changed, 11 insertions, 4 deletions
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml
index bffaf91e1d..5bb94d2858 100644
--- a/doc/classes/BaseMaterial3D.xml
+++ b/doc/classes/BaseMaterial3D.xml
@@ -306,6 +306,8 @@
<member name="subsurf_scatter_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
If [code]true[/code], subsurface scattering is enabled. Emulates light that penetrates an object's surface, is scattered, and then emerges.
</member>
+ <member name="subsurf_scatter_skin_mode" type="bool" setter="set_flag" getter="get_flag">
+ </member>
<member name="subsurf_scatter_strength" type="float" setter="set_subsurface_scattering_strength" getter="get_subsurface_scattering_strength">
The strength of the subsurface scattering effect.
</member>
@@ -591,7 +593,9 @@
<constant name="FLAG_INVERT_HEIGHTMAP" value="17" enum="Flags">
Invert values read from a depth texture to convert them to height values (heightmap).
</constant>
- <constant name="FLAG_MAX" value="18" enum="Flags">
+ <constant name="FLAG_SUBSURFACE_MODE_SKIN" value="18" enum="Flags">
+ </constant>
+ <constant name="FLAG_MAX" value="19" enum="Flags">
Represents the size of the [enum Flags] enum.
</constant>
<constant name="DIFFUSE_BURLEY" value="0" enum="DiffuseMode">
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 93402dcb20..3a4e516d86 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -426,9 +426,6 @@
<member name="display/window/ios/hide_home_indicator" type="bool" setter="" getter="" default="true">
If [code]true[/code], the home indicator is hidden automatically. This only affects iOS devices without a physical home button.
</member>
- <member name="display/window/subwindows/embed_subwindows" type="bool" setter="" getter="" default="false">
- If [code]true[/code], uses subwindows (windows rendered entirely by engine) instead of OS-specific windows.
- </member>
<member name="display/window/size/always_on_top" type="bool" setter="" getter="" default="false">
Force the window to be always on top.
</member>
@@ -1111,6 +1108,12 @@
</member>
<member name="rendering/quality/ssao/quality" type="int" setter="" getter="" default="1">
</member>
+ <member name="rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale" type="float" setter="" getter="" default="0.01">
+ </member>
+ <member name="rendering/quality/subsurface_scattering/subsurface_scattering_quality" type="int" setter="" getter="" default="1">
+ </member>
+ <member name="rendering/quality/subsurface_scattering/subsurface_scattering_scale" type="float" setter="" getter="" default="0.05">
+ </member>
<member name="rendering/threads/thread_model" type="int" setter="" getter="" default="1">
Thread model for rendering. Rendering on a thread can vastly improve performance, but synchronizing to the main thread can cause a bit more jitter.
</member>