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authorRémi Verschelde <remi@verschelde.fr>2022-03-30 14:44:07 +0200
committerGitHub <noreply@github.com>2022-03-30 14:44:07 +0200
commit118f29694b12d771e67349e4d6838ae479a6552e (patch)
treeb0d916092ff2e659f6e5c2439468aeaad926bb75 /doc/classes
parent432859de7a53a6588de298b97d2b24a35b8001d7 (diff)
parent33d477498edfb4ab1b925cb2fc643180f96de3ee (diff)
Merge pull request #59691 from akien-mga/remove-adhoc-fbx-importer
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/EditorSceneFormatImporterFBX.xml32
1 files changed, 0 insertions, 32 deletions
diff --git a/doc/classes/EditorSceneFormatImporterFBX.xml b/doc/classes/EditorSceneFormatImporterFBX.xml
deleted file mode 100644
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--- a/doc/classes/EditorSceneFormatImporterFBX.xml
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-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorSceneFormatImporterFBX" inherits="EditorSceneFormatImporter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- FBX 3D asset importer.
- </brief_description>
- <description>
- This is an FBX 3D asset importer with full support for most FBX features.
- If exporting a FBX scene from Autodesk Maya, use these FBX export settings:
- [codeblock]
- - Smoothing Groups
- - Smooth Mesh
- - Triangluate (for meshes with blend shapes)
- - Bake Animation
- - Resample All
- - Deformed Models
- - Skins
- - Blend Shapes
- - Curve Filters
- - Constant Key Reducer
- - Auto Tangents Only
- - *Do not check* Constraints (as it will break the file)
- - Can check Embed Media (embeds textures into the exported FBX file)
- - Note that when importing embedded media, the texture and mesh will be a single immutable file.
- - You will have to re-export then re-import the FBX if the texture has changed.
- - Units: Centimeters
- - Up Axis: Y
- - Binary format in FBX 2017
- [/codeblock]
- </description>
- <tutorials>
- </tutorials>
-</class>