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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-02-09 12:55:13 +0100
committerGitHub <noreply@github.com>2020-02-09 12:55:13 +0100
commit0f80df0dc43f8b4a82ad72ff64b21aedf598dac5 (patch)
tree409676c9bae3f8691fd32adf73d768c0495a1e19 /doc/classes
parent51863f6e1ebd66cc99fbcce1790af7f55d2761c4 (diff)
parentd9b39abbeb222011b27513accf8b502f0c697cd2 (diff)
Merge pull request #35858 from MostafaMTH/doc_editor_inspector
Brief and Description for Editor Inspector
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/EditorInspector.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/EditorInspector.xml b/doc/classes/EditorInspector.xml
index 7834390247..61d240c1dc 100644
--- a/doc/classes/EditorInspector.xml
+++ b/doc/classes/EditorInspector.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorInspector" inherits="ScrollContainer" version="4.0">
<brief_description>
+ A tab used to edit properties of the selected node.
</brief_description>
<description>
+ The editor inspector is by default located on the right-hand side of the editor. It's used to edit the properties of the selected node. For example, you can select a node such as the Sprite2D then edit its transform through the inspector tool. The editor inspector is an essential tool in the game development workflow.
</description>
<tutorials>
</tutorials>