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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-02-09 12:55:13 +0100 |
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committer | GitHub <noreply@github.com> | 2020-02-09 12:55:13 +0100 |
commit | 0f80df0dc43f8b4a82ad72ff64b21aedf598dac5 (patch) | |
tree | 409676c9bae3f8691fd32adf73d768c0495a1e19 /doc/classes | |
parent | 51863f6e1ebd66cc99fbcce1790af7f55d2761c4 (diff) | |
parent | d9b39abbeb222011b27513accf8b502f0c697cd2 (diff) |
Merge pull request #35858 from MostafaMTH/doc_editor_inspector
Brief and Description for Editor Inspector
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/EditorInspector.xml | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/EditorInspector.xml b/doc/classes/EditorInspector.xml index 7834390247..61d240c1dc 100644 --- a/doc/classes/EditorInspector.xml +++ b/doc/classes/EditorInspector.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="EditorInspector" inherits="ScrollContainer" version="4.0"> <brief_description> + A tab used to edit properties of the selected node. </brief_description> <description> + The editor inspector is by default located on the right-hand side of the editor. It's used to edit the properties of the selected node. For example, you can select a node such as the Sprite2D then edit its transform through the inspector tool. The editor inspector is an essential tool in the game development workflow. </description> <tutorials> </tutorials> |