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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-07-20 22:34:05 +0200
committerGitHub <noreply@github.com>2022-07-20 22:34:05 +0200
commit0f6028378f0fb0e026f3aeda8e4832a4931728d3 (patch)
tree59fd27d31d56741126171b35973630cdfa886dbf /doc/classes
parentfa2dcc7ace5fefd7038bde2e420b2e96235a43df (diff)
parente8288ac9ab854da0efc147815cff798ac59c1504 (diff)
Merge pull request #63127 from KoBeWi/raise_from_picture
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/ImageTexture.xml12
1 files changed, 10 insertions, 2 deletions
diff --git a/doc/classes/ImageTexture.xml b/doc/classes/ImageTexture.xml
index 8b85309dee..285371118c 100644
--- a/doc/classes/ImageTexture.xml
+++ b/doc/classes/ImageTexture.xml
@@ -42,6 +42,14 @@
Returns the format of the texture, one of [enum Image.Format].
</description>
</method>
+ <method name="set_image">
+ <return type="void" />
+ <argument index="0" name="image" type="Image" />
+ <description>
+ Replaces the texture's data with a new [Image]. This will re-allocate new memory for the texture.
+ If you want to update the image, but don't need to change its paramters (format, size), use [method update] instead for better performance.
+ </description>
+ </method>
<method name="set_size_override">
<return type="void" />
<argument index="0" name="size" type="Vector2i" />
@@ -54,8 +62,8 @@
<argument index="0" name="image" type="Image" />
<description>
Replaces the texture's data with a new [Image].
- [b]Note:[/b] The texture has to be initialized first with the [method create_from_image] method before it can be updated. The new image dimensions, format, and mipmaps configuration should match the existing texture's image configuration, otherwise it has to be re-created with the [method create_from_image] method.
- Use this method over [method create_from_image] if you need to update the texture frequently, which is faster than allocating additional memory for a new texture each time.
+ [b]Note:[/b] The texture has to be created using [method create_from_image] or initialized first with the [method set_image] method before it can be updated. The new image dimensions, format, and mipmaps configuration should match the existing texture's image configuration.
+ Use this method over [method set_image] if you need to update the texture frequently, which is faster than allocating additional memory for a new texture each time.
</description>
</method>
</methods>