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authorMohammad Khashashneh <mohammad.rasmi@gmail.com>2020-08-21 18:54:20 +0300
committerMohammad Khashashneh <mohammad.rasmi@gmail.com>2021-08-17 21:34:50 +0300
commit0c027ef0f10c016510d4c0ec00c660c08828bc86 (patch)
tree375dbc7963ababb643adfda014c736651fa4bbb8 /doc/classes
parent819aa47feeefe76bf1cb2e179765bf35ee5d3dda (diff)
Add Node processing and physics processing cumulative (as opposed to delta) time.
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Node.xml24
1 files changed, 24 insertions, 0 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 096fbbf2c0..c35734b5df 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -322,18 +322,42 @@
Returns the relative [NodePath] from this node to the specified [code]node[/code]. Both nodes must be in the same scene or the function will fail.
</description>
</method>
+ <method name="get_physics_process_cumulative_time" qualifiers="const">
+ <return type="float" />
+ <description>
+ Returns the cumulative physics-bound frame time elapsed (in seconds) since this node has been active and running (i.e. not paused) in the current scene tree.
+ </description>
+ </method>
<method name="get_physics_process_delta_time" qualifiers="const">
<return type="float" />
<description>
Returns the time elapsed (in seconds) since the last physics-bound frame (see [method _physics_process]). This is always a constant value in physics processing unless the frames per second is changed via [member Engine.physics_ticks_per_second].
</description>
</method>
+ <method name="get_physics_process_total_time" qualifiers="const">
+ <return type="float" />
+ <description>
+ Returns the total time elapsed (in seconds) since this node has been part of the current scene tree regardless of the pause state.
+ </description>
+ </method>
+ <method name="get_process_cumulative_time" qualifiers="const">
+ <return type="float" />
+ <description>
+ Returns the cumulative time elapsed (in seconds) since this node has been active and running (i.e. not paused) in the current tree.
+ </description>
+ </method>
<method name="get_process_delta_time" qualifiers="const">
<return type="float" />
<description>
Returns the time elapsed (in seconds) since the last process callback. This value may vary from frame to frame.
</description>
</method>
+ <method name="get_process_total_time" qualifiers="const">
+ <return type="float" />
+ <description>
+ Returns the total time elapsed (in seconds) since this node has been part of the current scene tree regardless of the pause state.
+ </description>
+ </method>
<method name="get_scene_instance_load_placeholder" qualifiers="const">
<return type="bool" />
<description>