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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-12-22 17:01:38 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-12-22 17:01:56 +0100 |
commit | 0bab51ab557c91f3b0322c12101b0d68639952dd (patch) | |
tree | bacd0cc58818707dd83a3ab160fde8dd263456ca /doc/classes | |
parent | ac046b7bac7cc6769eaf275c31ec3a497dea48cc (diff) |
Fix the Node `process_priority` description to match actual behavior
This closes #34531.
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Node.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 7243693334..193cfeb0ff 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -839,7 +839,7 @@ Pause mode. How the node will behave if the [SceneTree] is paused. </member> <member name="process_priority" type="int" setter="set_process_priority" getter="get_process_priority" default="0"> - The node's priority in the execution order of the enabled processing callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes with a higher process priority will have their processing callbacks executed first. + The node's priority in the execution order of the enabled processing callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes whose process priority value is [i]lower[/i] will have their processing callbacks executed first. </member> </members> <signals> |