summaryrefslogtreecommitdiff
path: root/doc/classes
diff options
context:
space:
mode:
authorK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2021-12-13 21:34:18 -0800
committerRémi Verschelde <rverschelde@gmail.com>2022-03-30 15:22:46 +0200
commit0a6889d834f44b8875a2a7969812824399764abb (patch)
treed1b162a0d3cdd6050cc3cf3b246d20909b89b68a /doc/classes
parent118f29694b12d771e67349e4d6838ae479a6552e (diff)
Add fbx2gltf support for importing .fbx files
Lets you drag or place .fbx files in the project folder and it will import the files. An editor setting sets the location of the fbx2gltf binary. Enables .fbx and .blend by default. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/ProjectSettings.xml8
1 files changed, 6 insertions, 2 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 6f85ed5b38..ab36c9473c 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -553,10 +553,14 @@
<member name="editor/script/templates_search_path" type="String" setter="" getter="" default="&quot;res://script_templates&quot;">
Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path.
</member>
- <member name="filesystem/import/blend/enabled" type="bool" setter="" getter="" default="false">
- If [code]true[/code], 3D scene files with the [code].blend[/code] extension will be imported by converting them to glTF 2.0.
+ <member name="filesystem/import/blend/enabled" type="bool" setter="" getter="" default="true">
+ If [code]true[/code], Blender 3D scene files with the [code].blend[/code] extension will be imported by converting them to glTF 2.0.
This requires configuring a path to a Blender executable in the editor settings at [code]filesystem/import/blend/blender_path[/code]. Blender 3.0 or later is required.
</member>
+ <member name="filesystem/import/fbx/enabled" type="bool" setter="" getter="" default="true">
+ If [code]true[/code], Autodesk FBX 3D scene files with the [code].fbx[/code] extension will be imported by converting them to glTF 2.0.
+ This requires configuring a path to a FBX2glTF executable in the editor settings at [code]filesystem/import/fbx/fbx2gltf_path[/code].
+ </member>
<member name="gui/common/default_scroll_deadzone" type="int" setter="" getter="" default="0">
Default value for [member ScrollContainer.scroll_deadzone], which will be used for all [ScrollContainer]s unless overridden.
</member>