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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-09-28 18:15:56 +0200 |
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committer | GitHub <noreply@github.com> | 2021-09-28 18:15:56 +0200 |
commit | 0a3aa85a7bb9bbc887a34d8b17671cc5cb394ca8 (patch) | |
tree | e13a8cfb8ef1a758c36496cb0360f18cc79a2f8a /doc/classes | |
parent | 06b9ea19216fd25ef2fe64bcb05b8e07f714180e (diff) | |
parent | 32bf7c419c12771e2c2169800718083f3b16d4ea (diff) |
Merge pull request #53177 from fabriceci/sync-to-physics-true-animatable-body
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/AnimatableBody2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/AnimatableBody3D.xml | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/AnimatableBody2D.xml b/doc/classes/AnimatableBody2D.xml index e58f4bd692..bc169cf9c9 100644 --- a/doc/classes/AnimatableBody2D.xml +++ b/doc/classes/AnimatableBody2D.xml @@ -11,7 +11,7 @@ <tutorials> </tutorials> <members> - <member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="false"> + <member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="true"> If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method PhysicsBody2D.move_and_collide]. </member> </members> diff --git a/doc/classes/AnimatableBody3D.xml b/doc/classes/AnimatableBody3D.xml index 71a48a5aa6..86cff38c51 100644 --- a/doc/classes/AnimatableBody3D.xml +++ b/doc/classes/AnimatableBody3D.xml @@ -14,7 +14,7 @@ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link> </tutorials> <members> - <member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="false"> + <member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="true"> If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method PhysicsBody3D.move_and_collide]. </member> </members> |