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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-10-16 16:47:51 +0200 |
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committer | GitHub <noreply@github.com> | 2021-10-16 16:47:51 +0200 |
commit | 09eaaf17752cc375765805c5e062c9c51addbb3f (patch) | |
tree | 9780faabee52b9394d201a12277135043e60a669 /doc/classes | |
parent | cb22c9540314dabfb22ba7cb8c3b06de583c8c99 (diff) | |
parent | 8937fffc5eb2d23fccb9d45c7cffd8474ee506b5 (diff) |
Merge pull request #53880 from KoBeWi/tween_infinity()
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Tween.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml index f94018c96b..488a5aa340 100644 --- a/doc/classes/Tween.xml +++ b/doc/classes/Tween.xml @@ -146,6 +146,7 @@ <description> Sets the number of times the tweening sequence will be repeated, i.e. [code]set_loops(2)[/code] will run the animation twice. Calling this method without arguments will make the [Tween] run infinitely, until it is either killed by [method kill] or by freeing bound node, or all the animated objects have been freed (which makes further animation impossible). + [b]Warning:[/b] Make sure to always add some duration/delay when using infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] with no delay) are equivalent to infinite [code]while[/code] loops and will freeze your game. </description> </method> <method name="set_parallel"> |