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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-01-14 23:11:20 +0100 |
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committer | GitHub <noreply@github.com> | 2020-01-14 23:11:20 +0100 |
commit | 083f68ebf48ef44599bad864f6ce5c9301bd400b (patch) | |
tree | a64a8554798d56310c2e5b35264f4ed2d8dea410 /doc/classes | |
parent | 7971ec74f9e0d4bf5beeea7b63587b73bb0cb563 (diff) | |
parent | 636f003f8cc20adc48bb5145b76a5267ebd3a5f0 (diff) |
Merge pull request #35077 from Feniks-Gaming/master
Expanded bool class description with examples
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/bool.xml | 33 |
1 files changed, 32 insertions, 1 deletions
diff --git a/doc/classes/bool.xml b/doc/classes/bool.xml index 533963b460..ba6a932d4f 100644 --- a/doc/classes/bool.xml +++ b/doc/classes/bool.xml @@ -4,7 +4,38 @@ Boolean built-in type. </brief_description> <description> - Boolean built-in type. + Boolean is a built-in type. It can represent any data type that is either a true or false value. You can think of it as an switch with on or off (1 or 0) setting . It's often used as part of programming logic in condition statements like [code]if[/code] statements. + [b]Note:[/b] In a code below [code]if can_shoot[/code] is equivalent of [code]if can_shoot == true[/code]. It is good practice to follow the natural spoken language structure when possible. Use [code]if can_shoot[/code] rather than [code]if can_shoot == true[/code] and use [code]if not can_shoot[/code] rather than [code]if can_shoot == false[/code]. + [codeblock] + var can_shoot = true + + func shoot(): + if can_shoot: + # Perform shooting actions here. + [/codeblock] + The following code will only create a bullet if both conditions are met: action "shoot" is pressed and if [code]can_shoot[/code] is [code]true[/code]. + [b]Note:[/b] [code]Input.is_action_pressed("shoot")[/code] is also a boolean that is [code]true[/code] when "shoot" is pressed and [code]false[/code] when "shoot" isn't pressed. + [codeblock] + var can_shoot = true + + func shoot(): + if can_shoot and Input.is_action_pressed("shoot"): + create_bullet() + [/codeblock] + The following code will set [code]can_shoot[/code] to [code]false[/code] and start a timer. This will prevent player from shooting until the timer runs out. Next [code]can_shoot[/code] will be set to [code]true[/code] again allowing player to shoot once again. + [codeblock] + var can_shoot = true + onready var cool_down = $CoolDownTimer + + func shoot(): + if can_shoot and Input.is_action_pressed("shoot"): + create_bullet() + can_shoot = false + cool_down.start() + + func _on_CoolDownTimer_timeout(): + can_shoot = true + [/codeblock] </description> <tutorials> </tutorials> |