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authorAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2019-09-01 14:34:51 +0300
committerAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2019-09-01 14:34:51 +0300
commit08272585e9daa3dfb4988e7f495212ffe5979bfc (patch)
tree2f238ecbe6b1fea1f587e9d606e192a2843c8803 /doc/classes
parenta758175da8d2ebad0769fc45679fabe8ef7eacd8 (diff)
Remove redundant transform method in Geometry singleton
Transform2D's xform method can be used instead which handles `PoolVector2Array` now (as well as 3D version).
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Geometry.xml12
1 files changed, 0 insertions, 12 deletions
diff --git a/doc/classes/Geometry.xml b/doc/classes/Geometry.xml
index 5c5be6c44f..3824baa4dc 100644
--- a/doc/classes/Geometry.xml
+++ b/doc/classes/Geometry.xml
@@ -441,18 +441,6 @@
Tests if the segment ([code]from[/code], [code]to[/code]) intersects the triangle [code]a[/code], [code]b[/code], [code]c[/code]. If yes, returns the point of intersection as [Vector3]. If no intersection takes place, an empty [Variant] is returned.
</description>
</method>
- <method name="transform_points_2d">
- <return type="PoolVector2Array">
- </return>
- <argument index="0" name="points" type="PoolVector2Array">
- </argument>
- <argument index="1" name="transform" type="Transform2D">
- </argument>
- <description>
- Transforms an array of points by [code]transform[/code] and returns the result.
- Can be useful in conjunction with performing polygon boolean operations in a CSG-like manner, see [method merge_polygons_2d], [method clip_polygons_2d], [method intersect_polygons_2d], [method exclude_polygons_2d].
- </description>
- </method>
<method name="triangulate_delaunay_2d">
<return type="PoolIntArray">
</return>