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authorRémi Verschelde <remi@verschelde.fr>2021-11-09 22:11:04 +0100
committerGitHub <noreply@github.com>2021-11-09 22:11:04 +0100
commit06a33e590f029d4d96e32df62f3c3961e1c33e4e (patch)
treed91ff1e2c78a31d2897a2cc49218d4f3b7535459 /doc/classes
parentefea3128c3b0d026a20efaf6bd46058c2b732519 (diff)
parent953a7bce7edf289dd8d2a1a6c8ecd8105380c8da (diff)
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Reimplement ping-pong animation and reverse playback
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/@GlobalScope.xml20
-rw-r--r--doc/classes/Animation.xml13
-rw-r--r--doc/classes/AnimationNode.xml1
-rw-r--r--doc/classes/AnimationNodeAnimation.xml9
-rw-r--r--doc/classes/AudioStreamSample.xml2
5 files changed, 42 insertions, 3 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index ea49b6b634..345a769ca5 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -566,6 +566,26 @@
[b]Warning:[/b] Due to the way it is implemented, this function returns [code]0[/code] rather than [code]1[/code] for non-positive values of [code]value[/code] (in reality, 1 is the smallest integer power of 2).
</description>
</method>
+ <method name="pingpong">
+ <return type="float" />
+ <argument index="0" name="value" type="float" />
+ <argument index="1" name="length" type="float" />
+ <description>
+ Returns the [code]value[/code] wrapped between [code]0[/code] and the [code]length[/code]. If the limit is reached, the next value the function returned is decreased to the [code]0[/code] side or increased to the [code]length[/code] side (like a triangle wave). If [code]length[/code] is less than zero, it becomes positive.
+ [codeblock]
+ pingpong(-3.0, 3.0) # Returns 3
+ pingpong(-2.0, 3.0) # Returns 2
+ pingpong(-1.0, 3.0) # Returns 1
+ pingpong(0.0, 3.0) # Returns 0
+ pingpong(1.0, 3.0) # Returns 1
+ pingpong(2.0, 3.0) # Returns 2
+ pingpong(3.0, 3.0) # Returns 3
+ pingpong(4.0, 3.0) # Returns 2
+ pingpong(5.0, 3.0) # Returns 1
+ pingpong(6.0, 3.0) # Returns 0
+ [/codeblock]
+ </description>
+ </method>
<method name="posmod">
<return type="int" />
<argument index="0" name="x" type="int" />
diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml
index e3bb60f6de..dca943dec6 100644
--- a/doc/classes/Animation.xml
+++ b/doc/classes/Animation.xml
@@ -551,8 +551,8 @@
The total length of the animation (in seconds).
[b]Note:[/b] Length is not delimited by the last key, as this one may be before or after the end to ensure correct interpolation and looping.
</member>
- <member name="loop" type="bool" setter="set_loop" getter="has_loop" default="false">
- A flag indicating that the animation must loop. This is used for correct interpolation of animation cycles, and for hinting the player that it must restart the animation.
+ <member name="loop_mode" type="int" setter="set_loop_mode" getter="get_loop_mode" enum="Animation.LoopMode" default="0">
+ Determines the behavior of both ends of the animation timeline during animation playback. This is used for correct interpolation of animation cycles, and for hinting the player that it must restart the animation.
</member>
<member name="step" type="float" setter="set_step" getter="get_step" default="0.1">
The animation step value.
@@ -610,5 +610,14 @@
<constant name="UPDATE_CAPTURE" value="3" enum="UpdateMode">
Same as linear interpolation, but also interpolates from the current value (i.e. dynamically at runtime) if the first key isn't at 0 seconds.
</constant>
+ <constant name="LOOP_NONE" value="0" enum="LoopMode">
+ At both ends of the animation, the animation will stop playing.
+ </constant>
+ <constant name="LOOP_LINEAR" value="1" enum="LoopMode">
+ At both ends of the animation, the animation will be repeated without changing the playback direction.
+ </constant>
+ <constant name="LOOP_PINGPONG" value="2" enum="LoopMode">
+ Repeats playback and reverse playback at both ends of the animation.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/AnimationNode.xml b/doc/classes/AnimationNode.xml
index 173ff43d2a..6bc44ea0a0 100644
--- a/doc/classes/AnimationNode.xml
+++ b/doc/classes/AnimationNode.xml
@@ -73,6 +73,7 @@
<argument index="2" name="delta" type="float" />
<argument index="3" name="seeked" type="bool" />
<argument index="4" name="blend" type="float" />
+ <argument index="5" name="pingponged" type="int" default="0" />
<description>
Blend an animation by [code]blend[/code] amount (name must be valid in the linked [AnimationPlayer]). A [code]time[/code] and [code]delta[/code] may be passed, as well as whether [code]seek[/code] happened.
</description>
diff --git a/doc/classes/AnimationNodeAnimation.xml b/doc/classes/AnimationNodeAnimation.xml
index 668a35226f..076e675007 100644
--- a/doc/classes/AnimationNodeAnimation.xml
+++ b/doc/classes/AnimationNodeAnimation.xml
@@ -15,5 +15,14 @@
<member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="&amp;&quot;&quot;">
Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player].
</member>
+ <member name="play_mode" type="int" setter="set_play_mode" getter="get_play_mode" enum="AnimationNodeAnimation.PlayMode" default="0">
+ Determines the playback direction of the animation.
+ </member>
</members>
+ <constants>
+ <constant name="PLAY_MODE_FORWARD" value="0" enum="PlayMode">
+ </constant>
+ <constant name="PLAY_MODE_BACKWARD" value="1" enum="PlayMode">
+ </constant>
+ </constants>
</class>
diff --git a/doc/classes/AudioStreamSample.xml b/doc/classes/AudioStreamSample.xml
index 7e1155d89b..df7b5ff1c7 100644
--- a/doc/classes/AudioStreamSample.xml
+++ b/doc/classes/AudioStreamSample.xml
@@ -61,7 +61,7 @@
<constant name="LOOP_FORWARD" value="1" enum="LoopMode">
Audio loops the data between [member loop_begin] and [member loop_end], playing forward only.
</constant>
- <constant name="LOOP_PING_PONG" value="2" enum="LoopMode">
+ <constant name="LOOP_PINGPONG" value="2" enum="LoopMode">
Audio loops the data between [member loop_begin] and [member loop_end], playing back and forth.
</constant>
<constant name="LOOP_BACKWARD" value="3" enum="LoopMode">